Solar
Warning
This page is a work in progress!
There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
💢 Overview
💥 Vanilla Examples
DATA\SOLAR\solararch.ini
🔭 Syntax
💢 Solar
[Solar]
nickname = STRING
ids_name = INT
ids_info = INT
type = STRING
animated_textures = BOOL
DA_archetype = PATH
material_library = PATH
distance_render = INT
envmap_material = STRING
LODRanges = INT, INT, ...
surface_hit_effects = INT, STRING, STRING, STRING
mass = FLOAT
loadout = STRING
nomad = BOOL
open_anim = STRING
open_sound = STRING
close_sound = STRING
docking_sphere = STRING, STRING, INT, STRING
docking_camera = INT
jump_out_hp = STRING
solar_radius = INT
shape_name = STRING
shield_link = STRING, STRING, STRING
explosion_arch = STRING
destructible = BOOL
hit_pts = INT
fuse = STRING, INT, INT
phantom_physics = BOOL
| Parameter | Information |
|---|---|
| nickname | The internal nickname of the solar, i.e. how this will be referred to elsewhere in the game's INI files. |
| ids_name | The string ID name of the solar. |
| ids_info | The flavor text displayed when a player uses the 'info' option on a solar entity. This can be manipulated for dockable solars using knowledgemap.ini |
| type | |
| animated_textures | |
| DA_archetype | The path to the archetype model to use for the solar. Typically a .3db or .cmp file. |
| material_library | The path to a material library (.mat) file that the DA_archetype uses. Missing .mat files will cause the solar, or parts of the model to render inconsistently. |
| distance_render | |
| envmap_material | |
| LODRanges | |
| surface_hit_effects | |
| mass | |
| loadout | |
| nomad | |
| open_anim | |
| open_sound | |
| close_sound | |
| docking_sphere | |
| docking_camera | |
| jump_out_hp | |
| solar_radius | |
| shape_name | |
| shield_link | |
| explosion_arch | |
| destructible | |
| hit_pts | |
| fuse | |
| phantom_physics | Determines whether or not the player is able to interact with the solar. If this is set to true, the player will ignore model hitboxes. |
💥 CollisionGroup
[CollisionGroup]
obj = STRING
separable
parent_impulse = INT
child_impulse = INT
dmg_hp = STRING
dmg_obj = STRING
mass = INT
fuse = STRING, INT, INT
group_dmg_hp = STRING
group_dmg_obj = STRING
debris_type = STRING
separation_explosion = STRING
type = STRING
hit_pts = INT
root_health_proxy = BOOL
explosion_resistance = FLOAT
| Parameter | Information |
|---|---|
| obj | |
| separable | |
| parent_impulse | |
| child_impulse | |
| dmg_hp | |
| dmg_obj | |
| mass | |
| fuse | |
| group_dmg_hp | |
| group_dmg_obj | |
| debris_type | |
| separation_explosion | |
| type | |
| hit_pts | |
| root_health_proxy | |
| explosion_resistance |