Jump effect
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⚡ Overview
🔭 Vanilla Examples
DATA\FX\jumpeffect.ini
📌 Syntax
📎 [JumpShipEffect]
[JumpShipEffect]
jump_out_effect = STRING
jump_in_effect = STRING
| Parameter | Information |
|---|---|
| jump_out_effect | |
| jump_in_effect |
🔭 [JumpGateEffect]
[JumpGateEffect]
nickname = STRING
glow_ring_effect = STRING, STRING, ...
glow_ring_hp = STRING, STRING, ...
glow_create_time = INT, INT, ...
jump_out_time = INT
jump_out_tunnel_time = INT
jump_in_tunnel_time = INT
jump_in_time = INT
kill_time_before_done = FLOAT
jump_tunnel_effect = STRING
jump_tunnel = STRING
jump_ambient = INT, INT, INT
jump_background_color = INT, INT, INT
| Parameter | Information |
|---|---|
| nickname | |
| glow_ring_effect | Lists the effects that should to be played when a ship docks with the jumpgate. Freelancer seems to have a limit of 7 here. |
| glow_create_time | Lists the time at which the effects are created after a ship begins docking. |
| jump_out_time | How long it takes for a ship to enter the tunnel after your ship reaches HpDockMountA. |
| jump_out_tunnel_time | The time until Freelancer loads the target system. |
| jump_in_tunnel_time | The time after loading until a player enters the target system. |
| jump_in_time | The time from when a player exits the tunnel until they arrive at the jumpgate. |
| kill_time_before_done | |
| jump_tunnel_effect | References an effect used during the jump sequence. |
| jump_tunnel | References a gate_tunnel block that determines the jump tunnel used. |
| jump_ambient | An RGB tint value for the ambient light inside the jump tunnel. |
| jump_background_color | An RGB tint value for the 'backgrond' of the jump tunnel. |