goods
Warning
This page is a work in progress!
There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
💨 Overview
💥 Vanilla Examples
DATA\EQUIPMENT\goods.iniDATA\EQUIPMENT\misc_good.iniDATA\EQUIPMENT\st_good.iniDATA\EQUIPMENT\weapon_good.ini
💥 Syntax
[Good] blocks are repeatable.
💨 [Good]
[Good]
nickname = STRING
equipment = STRING
msg_id_prefix = STRING
category = STRING
price = INT
combinable = BOOL
good_sell_price = FLOAT
bad_buy_price = FLOAT
bad_sell_price = INT
good_buy_price = INT
shop_archetype = PATH
item_icon = PATH
jump_dist = INT
ship = STRING
hull = STRING
addon = STRING
free_ammo = STRING, INT
ids_name = INT
ids_info = INT
| Parameter | Information |
|---|---|
| nickname | The nickname of the good, this is typically shared with the equipment entry. |
| equipment | This corresponds to the equipment entry this good relates to. |
| msg_id_prefix | This refers to the audio line used when NPCs refer to the commodity. |
| category | This can be commodity, equipment, ship or shiphull. What the value actually does is untested. |
| price | The base price of the good. |
| combinable | Denotes whether or not the item will create stacks when multiple items are acquired. |
| good_sell_price | This governs the color of the dot next to the commodity when selling, denoting the threshold from yellow to green. |
| bad_buy_price | This governs the color of the dot next to the commodity when buying, denoting the threshold from yellow to red. |
| bad_sell_price | This governs the color of the dot next to the commodity when selling, denoting the threshold from yellow to red. |
| good_buy_price | This governs the color of the dot next to the commodity when buying, denoting the threshold from yellow to green. If a commodity is at or above this multiplier, it will also appear on the base infocard as a commodity the base is demanding. |
| shop_archetype | This value is read, but is not used. |
| item_icon | This denotes the path to the .3db icon file the good uses in dealers and in ship cargo. |
| jump_dist | This value is read, but is not used. |
| ship | Refers to the ship associated with the good entry, if applicable. |
| hull | Refers to the shiphull good associated with a ship package. |
| addon | Refers to additional gear included with a ship package. Typically this means lights, an engine, etc. The syntax here is EQUIPMENT, HARDPOINT, QUANTITY. |
| free_ammo | Refers to free ammo included with the item. The ammo is in fact not free, and is added to the price of the item. |
| ids_name | The string for this entry's name. This should typically match the associated equipment entry. |
| ids_info | The string for this entry's infocard. This should typically match the associated equipment entry. |