Explosions
Warning
This page is a work in progress!
There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
📎 Overview
These files are used to define explosions and debris used by weapons, ship and solararch entries.
🔭 Vanilla Examples
DATA\FX\explosions.ini
🔥 Syntax
📎 [Debris]
nickname = STRING
death_method = STRING
lifetime = FLOAT, FLOAT
linear_drag = FLOAT
angular_drag = FLOAT, FLOAT, FLOAT
rotation_inertia = INT, INT, INT
trail = STRING
explosion = STRING
| Parameter | Information |
|---|---|
| nickname | |
| death_method | |
| lifetime | |
| linear_drag | |
| angular_drag | |
| rotation_inertia | |
| trail | |
| explosion |
🔥 [Explosion]
[Explosion]
nickname = STRING
lifetime = FLOAT
process = STRING
num_child_pieces = INT
debris_type = STRING, INT
innards_debris_start_time = FLOAT
innards_debris_num = INT
innards_debris_radius = INT
debris_impulse = INT
effect = STRING, FLOAT
innards_debris_object = STRING
| Parameter | Information |
|---|---|
| nickname | |
| lifetime | |
| process | |
| num_child_pieces | |
| debris_type | |
| innards_debris_start_time | |
| innards_debris_num | |
| innards_debris_radius | |
| debris_impulse | |
| effect | |
| innards_debris_object |
💥 [Simple]
nickname = STRING
DA_archetype = PATH
material_library = PATH
mass = INT
| Parameter | Information |
|---|---|
| nickname | |
| DA_archetype | |
| material_library | |
| mass |