Debris
Warning
This page is a work in progress!
There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
📎 Overview
🔥 Vanilla Examples
DATA\FX\explosions.ini
💥 Syntax
🔭 Debris
[Debris]
nickname = STRING
death_method = STRING
lifetime = FLOAT, FLOAT
linear_drag = FLOAT
angular_drag = INT, INT, INT
trail = STRING
explosion = STRING
| Parameter | Information |
|---|---|
| nickname | |
| death_method | |
| lifetime | |
| linear_drag | |
| angular_drag | |
| trail | |
| explosion |
💥 Explosion
[explosion]
nickname = STRING
lifetime = FLOAT, FLOAT
process = STRING
effect = STRING
debris_impulse = INT ;optional
debris_type = STRING, FLOAT ;repeatable, optional
innards_debris_start_time = INT ;optional
innards_debris_num = INT ;optional
innards_debris_radius = INT ;optional
innards_debris_object = STRING ;optional
| Parameter | Information |
|---|---|
| nickname | |
| lifetime | |
| process | |
| effect | |
| debris_impulse | |
| debris_type | |
| innards_debris_start_time | |
| innards_debris_num | |
| innards_debris_radius | |
| innards_debris_object |
⚡ Simple
[Simple]
nickname = STRING
DA_archetype = PATH
material_library = PATH
Mass = INT
| Parameter | Information |
|---|---|
| nickname | |
| DA_archetype | |
| material_library | |
| Mass |