Cockpits
💨 Overview
These files describe cockpits and turret cameras used by ships.
💨 Vanilla Examples
DATA\COCKPITS\CORSAIR\corsair_elite.iniDATA\COCKPITS\CORSAIR\civilian_vheavy.iniDATA\COCKPITS\CORSAIR\r_elite.ini
⚡ Syntax
One of each block may be defined, extras are ignored
💨 [Cockpit]
[Cockpit]
mesh = PATH
int_brightness = FLOAT
head_turn = INT, INT
| Parameter | Information |
|---|---|
| mesh | The path to the cockpit model used. |
| int_brightness | Sets the brightness of the cockpit. Requires testing to confirm value. Has a range of 0 to 1 |
| head_turn | This value may be unused. Could relate to camera 'turn' when the ship banks |
🔥 [CockpitCamera]
[CockpitCamera]
znear = INT
| Parameter | Information |
|---|---|
| znear | Near distance at which objects are not rendered. |
🔥 [TurretCamera]
[TurretCamera]
tether = FLOAT, FLOAT, FLOAT
yaw_rotate_speed = INT
pitch_rotate_speed = FLOAT
accel_speed = INT
| Parameter | Information |
|---|---|
| tether | The turret camera location relative to the ship. FLOATs are X, Y and Z coordinates respectively. |
| yaw_rotate_speed | Rotation speed in radians per second when moving from side to side |
| pitch_rotate_speed | Rotation speed in radians per second when moving up and down |
| accel_speed | Acceleration in radians per second squared at which the rotation speed is reached. Requires testing. |