Asteroids
Warning
This page is a work in progress!
There may be missing, incomplete or incorrect information on this page as it's still being built! Take information here with a pinch of salt, and feel free to contribute and correct things!
💢 Overview
These files govern the properties of individual asteroids used by asteroid field ini types.
📌 Vanilla Examples
DATA\SOLAR\asteroidarch.ini
💥 Syntax
Blocks can be called in any order and any number of times. Nicknames need to be unique.
🔥 Asteroid
[Asteroid]
nickname = STRING
DA_archetype = PATH
material_library = PATH
| Parameter | Information |
|---|---|
| nickname | |
| DA_archetype | |
| material_library |
[AsteroidMine]
nickname = STRING
DA_archetype = PATH
material_library = PATH
explosion_arch = STRING
detect_radius = INT
explosion_offset = INT
recharge_time = INT
| Parameter | Information |
|---|---|
| nickname | |
| DA_archetype | |
| material_library | |
| explosion_arch | An [Explosion] entry defining the explosion effect and damage of the mine. Note: The damage will always be centered to the mine’s center, not where the effect will be played. |
| detect_radius | The radius from the mine’s center within players or NPCs will trigger the explosion. |
| explosion_offset | The radius from the mine’s center in direction to the trigger where the explosion_arch (not damage!) will be rendered at. |
| recharge_time | Delay in seconds after which another explosion can occur. |
[DynamicAsteroid]
nickname = STRING
DA_archetype = PATH
material_library = PATH
explosion_arch = STRING
| Parameter | Information |
|---|---|
| nickname | |
| DA_archetype | |
| material_library | |
| explosion_arch |