🧲
mouse.ini

💢 Overview

The mouse.ini file is used to define the characteristics of the different cursors within the game.

💥 Syntax

📌 [Texture]

[Texture]
file = PATH
name = STRING
Parameter Information
file Default: screens\cursor.TXM

The file used for all mouse cursor textures.
name Default: newcursors

🔭 [Shape]

Multiple entries are allowed.

[Shape]
name = STRING
x = INT
y = INT
w = INT
h = INT
Parameter Information
name The name of the shape.
x Range: 0 to ∞

The relative X axis position of the shape as it appears in the [Texture] file = PATH reference.
y Range: 0 to ∞

The relative Y axis position of the shape as it appears in the [Texture] file = PATH reference.
w Range: 0 to ∞

The width of the shape as it appears in the [Texture] file = PATH reference.
h Range: 0 to ∞

The height of the shape as it appears in the [Texture] file = PATH reference.

💥 [Cursor]

Multiple entries are allowed.

[Cursor]
nickname = STRING
anim = STRING, INT, INT
hotspot = INT, INT
blend = INT
spin = INT ;optional
scale = FLOAT
color = INT, INT, INT, INT ; optional
Parameter Information
nickname The internal name of this entry for use in the game
anim Range: 0 to ∞

References an entry from a previous [Shape] name = STRING
hotspot Range: 0 to ∞?
blend Default: 4

Range: 0 to ∞
spin Range: 0 to ∞

Sets the spin speed of the cursor.
scale Range: 0 to ∞

Most likely sets the scale of the cursor in-game.
color Range: 0 to 255