Each of the following sections can only be written once, preferably in the order shown.
⚡ [WinCamera]
[WinCamera]
fovx = FLOAT
| Parameter |
Information |
| fovx |
Default: 54.432. Determines the field of view (See field of view) of the camera for windows/GUI. |
💥 [CockpitCamera]
[CockpitCamera]
fovx = FLOAT
znear = 2.0
| Parameter |
Information |
| fovx |
Default: 70. Determines the field of view (See field of view) of the camera for cockpit view. |
| znear |
Default: 2 |
📎 [ThirdPersonCamera]
[WinCamera]
fovx = FLOAT
| Parameter |
Information |
| fovx |
Default: 70. Determines the field of view (See field of view) of the camera for standard, in-flight view. |
🔥 [TurretCamera]
[WinCamera]
fovx = FLOAT
| Parameter |
Information |
| fovx |
Default: 70. Determines the field of view (See field of view) of the camera for turret view. |
🔭 [RearViewCamera]
[WinCamera]
fovx = FLOAT
| Parameter |
Information |
| fovx |
Default: 70. Determines the field of view (See field of view) of the camera for rear view. |
⚡ [DeathCamera]
[WinCamera]
fovx = FLOAT
| Parameter |
Information |
| fovx |
Default: 70. Determines the field of view (See field of view) of the camera for death sequences. |