soundcfg.ini
⚡ Overview
This file appears to govern how audio behaves in Freelancer globally. The [reverb] block can be used to govern how specific sounds behave. It's not clear if this file is called by Freelancer or not, more research is required.
🔥 Syntax
Multiple [reverb] blocks may be defined
📎 CFG
[Voice]
ear_doppler_factor = FLOAT
ducking_rtc_down_by = INT
ducking_rtc_down_time = FLOAT
default_crv_pitch = INT
default_crv_attenuation = INT
music_fade_time = INT
cross_fade_silence = INT
cockpit_attenuation = INT
ducking_spaceflight_down_by = INT
ducking_spaceflight_down_time = FLOAT
ducking_spaceflight_up_time = FLOAT
spaceflight_dialogue_pan_range = INT
ducking_comm_down_by = -INT
ducking_comm_down_time = FLOAT
ducking_comm_up_time = FLOAT
master_music = INT
master_ambient = INT
master_interface = INT
master_sfx = INT
master_voice = INT
| Parameter | Information |
|---|---|
| ear_doppler_factor | Strength of the Doppler effect on moving audio sources. |
| ducking_rtc_down_by | Strength of compression of the volume of an audio signal whenever another audio signal goes above a certain threshold |
| ducking_rtc_down_time | Length of time the ducking down effect lasts |
| default_crv_pitch | Defines the progression of the pitch for the tonal portion of the audio segment |
| default_crv_attenuation | Defines the default curve attenuation. |
| music_fade_time | Defines the fade in/out time for music. |
| cross_fade_silence | Amount of silence in cross-fade when changing music chat |
| cockpit_attenuation | Default sound attenuation when in cockpit mode. |
| ducking_spaceflight_down_by | Ducking down level of sounds when in space |
| ducking_spaceflight_down_time | Ducking down duration of sounds when in space |
| ducking_spaceflight_up_time | How quickly ducked down sounds 'bounce back' in space(?) |
| spaceflight_dialogue_pan_range | Determines the pan range of dialogue when in space |
| ducking_comm_down_by | Ducking down level of comms audio when hailing NPCs |
| ducking_comm_down_time | Ducking down duration of comms audtio when hailing NPCs |
| ducking_comm_up_time | How quickly ducked down sounds 'bounce back' in space(?) |
| master_music | Master music volume |
| master_ambient | Master ambient volume |
| master_interface | Master interface volume |
| master_sfx | Master SFX volume |
| master_voice | Master voice volume |
💨 reverb
[reverb]
nickname = STRING
settings = INT, INT, INT
| Parameter | Information |
|---|---|
| nickname | This appears to refer to an entry in sounds.ini |
| settings | Defines level of reverb, not sure what these integers do? Testing required. |