📡
Visual Effect Offsets

🔭 Table of contents

📌 Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix Type Size
f float 4 bytes
d double 8 bytes
i integer 4 bytes
b byte 1 byte (-128 to 127)

A value like «0F 85 -> 90 E9» means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

📌 Effects

Default Value File Offset By Description
10000f server.dll
0A8AF0
fox Range at which fuses for solars activate (and probably other stuff too).
1.0f freelancer.exe
0F86A3
w0dk4 Time in seconds for particle effects to stay after emitter died.
6250000f server.dll
086AEC
FriendlyFire Square of maximum effect draw distance (vis_beam) (note: same offset as MP NPC disappear distance).
74 -> EB freelancer.exe
111BA5
adoxa Display sun spines within tradelane.
74 -> EB freelancer.exe
111C3C
adoxa Display sun spines within nebula.
74 -> EB freelancer.exe
111C80
adoxa Display sun spines within asteroid field.
0D -> 00 freelancer.exe
11C8FB
adoxa Display sun spines within nebula (3rd person).
0D -> 00 freelancer.exe
11C9BB
adoxa Display sun spines within nebula (cockpit).
5F 5E -> EB 6D freelancer.exe
12D132
w0dk4 Activate [gun] light_anim entries (Part 1).
0F 84 49 01 00 00 -> 90 90 90 90 90 90 freelancer.exe
12D052
w0dk4 Activate [gun] light_anim entries (Part 2).
5B -> 53 freelancer.exe
12D0F6
w0dk4 Activate [gun] light_anim entries (Part 3).
03 -> 02 freelancer.exe
12D0F9
w0dk4 Activate [gun] light_anim entries (Part 4).
CB -> CA freelancer.exe
12D100
w0dk4 Activate [gun] light_anim entries (Part 5).
0F 94 C0 -> B0 01 90 freelancer.exe
131D2B
adoxa Activate lightsource_cone.
💨 EFT_EXPLOSION_LARGE Type
Default Value File Offset By Description
100f freelancer.exe
212AF0
Dev On-screen radius of effects, affects size-on-screen-based cutoff (make larger to increase cutoff range).
15f freelancer.exe
212AF8
Dev Max run time of effects.
100f freelancer.exe
212B00
Dev Unknown, likely the first value of pbubble.
500f freelancer.exe
212B04
Dev Visual cutoff range of effects (second value of pbubble).
⚡ EFT_WEAPON_LARGE_PROJECTILE Type
Default Value File Offset By Description
50f freelancer.exe
212C58
Dev On-screen radius of effects.
-1f freelancer.exe
212C60
Dev Max run time of effects.
100f freelancer.exe
212C68
Dev Unknown, likely the first value of pbubble.
500f freelancer.exe
212C6C
Dev Visual cutoff range of effects (second value of pbubble).
15f freelancer.exe
213158
Dev On-screen radius of vis_beam effects.
100f freelancer.exe
213168
Dev Unknown, likely the first value of pbubble for vis_beam.
500f freelancer.exe
21316C
Dev Default vis_beam cutoff range (second value of pbubble for vis_beam).
💥 EFT_DAMAGE_LARGE_SMOKE Type
Default Value File Offset By Description
20f freelancer.exe
212DE8
Dev On-screen radius of effects.
-1f freelancer.exe
212DF0
Dev Max run time of effects.
100f freelancer.exe
212DF8
Dev Unknown, likely the first value of pbubble.
500f freelancer.exe
212DFC
Dev Visual cutoff range of effects (second value of pbubble).