⚙️
Turret View and Mouse Offsets

🔥 Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix Type Size
f float 4 bytes
d double 8 bytes
i integer 4 bytes
b byte 1 byte (-128 to 127)

A value like «0F 85 -> 90 E9» means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

📌 Turret View / Mouse

Default Value File Offset By Description
-1.04719758034f freelancer.exe
1DBE0C
M0tah Lower limit of y/z axis rotation in turret view, in radians (Part 1).
-1.04719758034f freelancer.exe
11AA41
fox Lower limit of y/z axis rotation in turret view, in radians (Part 2).
1.04719758034f freelancer.exe
1DBE10
M0tah Upper limit of y/z axis rotation in turret view, in radians (Part 1).
1.04719758034f freelancer.exe
11A9F4
fox Upper limit of y/z axis rotation in turret view, in radians (Part 2).
42 -> 00 freelancer.exe
0C7903
adoxa Keyboard moves ship in turret view (Part 1).
74 -> EB freelancer.exe
0DBB12
adoxa Keyboard moves ship in turret view (Part 2).
74 -> EB freelancer.exe
0DBB58
adoxa Keyboard moves ship in turret view (Part 3).
74 -> EB freelancer.exe
0DBB9E
adoxa Keyboard moves ship in turret view (Part 4).
74 -> EB freelancer.exe
0DBBE4
adoxa Keyboard moves ship in turret view (Part 5).
42 -> 00 freelancer.exe
0C7EDB
adoxa Mouse moves ship in Turret View, a bit buggy though (Part 1).
0F85->90E9 freelancer.exe
11A8ED
adoxa Mouse moves ship in Turret View, a bit buggy though (Part 2).
D9 1D 7C 52 67 00->E8 2F 82 0A 00 90 freelancer.exe
11D89C
adoxa Camera is independent of ship movement in turret view (Part 1).
D9 1D 70 52 67 00->E8 F0 81 0A 00 90 freelancer.exe
11D8BB
adoxa Camera is independent of ship movement in turret view (Part 2).
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
->
D9 15 70 52 67 00 D8 0D 84 90 67 00 D9 1D 7C 90 67 00 C3
freelancer.exe
1C5AB0
adoxa Camera is independent of ship movement in turret view (Part 3).
00 00 00 00 00 00 00 00 -> D9 15 7C 52 67 00 EB DE freelancer.exe
1C5AD0
adoxa Camera is independent of ship movement in turret view (Part 4).
A1 A0 4A 67 00 8A 88 B9 05 00 00 84 C9 74 38 A1 44 97 67 00 85 C0 74 05 83 C0 F8 EB 02 33 C0 50 FF 15 70 64 5C 00 83 C4 04 85 C0 74 08 8B C8
->
9C A1 44 97 67 00 83 C0 F8 50 FF 15 70 64 5C 00 59 91 9D 74 0D A0 CA EC 67 00 88 81 F9 00 00 00 EB 25 B0 00 86 81 F9 00 00 00 A2 CA EC 67 00
freelancer.exe
14A65B
adoxa Disable camera level during turret view (fixes ship movement bugs in this view).
0.05f freelancer.exe
1186F0
Venemon Multiplier for third person view inertia.