Turret View and Mouse Offsets
🔥 Information
- All offsets are for files from the official 1.1 patch.
- Numbers are in hexadecimal, or suffixed to indicate their type:
| Suffix | Type | Size |
|---|---|---|
| f | float | 4 bytes |
| d | double | 8 bytes |
| i | integer | 4 bytes |
| b | byte | 1 byte (-128 to 127) |
A value like «0F 85 -> 90 E9» means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)
📌 Turret View / Mouse
| Default Value | File | Offset | By | Description |
|---|---|---|---|---|
| -1.04719758034f | freelancer.exe | 1DBE0C |
M0tah | Lower limit of y/z axis rotation in turret view, in radians (Part 1). |
| -1.04719758034f | freelancer.exe | 11AA41 |
fox | Lower limit of y/z axis rotation in turret view, in radians (Part 2). |
| 1.04719758034f | freelancer.exe | 1DBE10 |
M0tah | Upper limit of y/z axis rotation in turret view, in radians (Part 1). |
| 1.04719758034f | freelancer.exe | 11A9F4 |
fox | Upper limit of y/z axis rotation in turret view, in radians (Part 2). |
| 42 -> 00 | freelancer.exe | 0C7903 |
adoxa | Keyboard moves ship in turret view (Part 1). |
| 74 -> EB | freelancer.exe | 0DBB12 |
adoxa | Keyboard moves ship in turret view (Part 2). |
| 74 -> EB | freelancer.exe | 0DBB58 |
adoxa | Keyboard moves ship in turret view (Part 3). |
| 74 -> EB | freelancer.exe | 0DBB9E |
adoxa | Keyboard moves ship in turret view (Part 4). |
| 74 -> EB | freelancer.exe | 0DBBE4 |
adoxa | Keyboard moves ship in turret view (Part 5). |
| 42 -> 00 | freelancer.exe | 0C7EDB |
adoxa | Mouse moves ship in Turret View, a bit buggy though (Part 1). |
| 0F85->90E9 | freelancer.exe | 11A8ED |
adoxa | Mouse moves ship in Turret View, a bit buggy though (Part 2). |
| D9 1D 7C 52 67 00->E8 2F 82 0A 00 90 | freelancer.exe | 11D89C |
adoxa | Camera is independent of ship movement in turret view (Part 1). |
| D9 1D 70 52 67 00->E8 F0 81 0A 00 90 | freelancer.exe | 11D8BB |
adoxa | Camera is independent of ship movement in turret view (Part 2). |
| 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -> D9 15 70 52 67 00 D8 0D 84 90 67 00 D9 1D 7C 90 67 00 C3 |
freelancer.exe | 1C5AB0 |
adoxa | Camera is independent of ship movement in turret view (Part 3). |
| 00 00 00 00 00 00 00 00 -> D9 15 7C 52 67 00 EB DE | freelancer.exe | 1C5AD0 |
adoxa | Camera is independent of ship movement in turret view (Part 4). |
| A1 A0 4A 67 00 8A 88 B9 05 00 00 84 C9 74 38 A1 44 97 67 00 85 C0 74 05 83 C0 F8 EB 02 33 C0 50 FF 15 70 64 5C 00 83 C4 04 85 C0 74 08 8B C8 -> 9C A1 44 97 67 00 83 C0 F8 50 FF 15 70 64 5C 00 59 91 9D 74 0D A0 CA EC 67 00 88 81 F9 00 00 00 EB 25 B0 00 86 81 F9 00 00 00 A2 CA EC 67 00 |
freelancer.exe | 14A65B |
adoxa | Disable camera level during turret view (fixes ship movement bugs in this view). |
| 0.05f | freelancer.exe | 1186F0 |
Venemon | Multiplier for third person view inertia. |