🧪
System Offsets

💥 Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix Type Size
f float 4 bytes
d double 8 bytes
i integer 4 bytes
b byte 1 byte (-128 to 127)

A value like «0F 85 -> 90 E9» means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

📌 Systems

Default Value File Offset By Description
05 7B -> 41 74 common.dll
0DAD24
adoxa Make drag_modifier independent of interference/damage.
562500000000d server.dll
08B450
fox Square of distance from the center of the system over which your ship explodes in multiplayer (no 1.0 offset, this feature was added in 1.1).
6250000f server.dll
086AEC
fox Square of distance from the center of the system over which bases no longer wish you well when un-docking (note: this is the same number as NPC disappear distance - as long as you have a good NPC persistence range, loot_unseen_radius = (radius) and loot_unseen_life_time = (time outside radius) in constants.ini, increasing this is safe)
77->EB freelancer.exe
05B029
M0tah Force "%s System." IDS (1373 in resources.dll) to be used for all system arrival text (no house is displayed).
83 FF FF FC FF 83 F8 -> AB 01 00 00 00 EB 2F freelancer.exe
05B021
M0tah Make the house in the system arrival text the system's IDS +1.
83 FF FF FC FF 83 F8 -> 9B 01 00 00 00 EB 2D freelancer.exe
05B021
M0tah Make system arrival text the system's IDS +1 (be sure to also change IDS 1373 to just "%s").
1.74f common.dll
13DFDC
w0dk4
OutCast
Multiplier for fill_dist in CmnAsteroidCAsteroidFieldnear_field calculation, increase this to make FL render asteroid fields from greater distances.
7C -> EB common.dll
0E698E
adoxa Some planets keep on spinning.
C6 44 24 30 01 -> E9 47 FF FF FF common.dll
0D670F
adoxa Suns will honor visit flag.
7b common.dll
0460A9
adoxa Multiplier for max distance from the center of the system (x-axis) static asteroids will be spawned (07 = 130k, 08 = 260k, 09 = 520k, etc).
7b common.dll
0460AC
adoxa Multiplier for max distance from the center of the system (y-axis) static asteroids will be spawned (07 = 65k, 08 = 130k, 09 = 260k, etc).
7b common.dll
0460AF
adoxa Multiplier for max distance from the center of the system (z-axis) static asteroids will be spawned (07 = 130k, 08 = 260k, 09 = 520k, etc).
81 F9 -> EB 15 common.dll
0460B0
w0dk4
Gold_Sear
Always render static asteroids.
90 90 90 90 90 90 90 90 90 90 90
->
5B 31 C0 5E 83 04 E4 11 C2 08 00
content.dll
04B101
adoxa Don't append dash to msg_id_prefix in mbases.ini (Part 1).
5B 33 C0 5E C3 -> E9 79 FF FF FF content.dll
04B183
adoxa Don't append dash to msg_id_prefix in mbases.ini (Part 2).
D9 44 24 20 8B 15 9C 42 E3 04 D8 32 8B 07 -> D9 05 DE 97 42 00 8B 15 9C 42 01 05 8B 07 server.dll
A551
Venemon Change zone damage from percentage to flat 100 per tick (higher the zone damage faster it applies)