🧬
Docking and Jumping Offsets

📎 Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix Type Size
f float 4 bytes
d double 8 bytes
i integer 4 bytes
b byte 1 byte (-128 to 127)

A value like «0F 85 -> 90 E9» means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

💨 Docking and Jumping

Default Value File Offset By Description
1000f common.dll
18BDB4
Dev Max dock acknowledge distance.
10000f common.dll
13F48C
Dev Max docking initiation distance.
1750f common.dll
1422F0
M0tah Minimum distance away from object to automatically engage cruise when using dock or goto.
E8 29 C1 FF FF 8B 4C 24 24 8D 54
->
6A 00 89 F9 E8 35 00 00 00 EB 1F
common.dll
0501B2
adoxa Manually launch from docking bay (Part 1).
8B 54 -> EB 20 server.dll
022040
adoxa Manually launch from docking bay (Part 2).
18f common.dll
18BDB8
adoxa Docking speed.
15f common.dll
06D6CA
fox Launching speed (for launch sequences that use strafe like battleships).
1.0f common.dll
050527
adoxa Relative speed after launching (planet).
0.5f common.dll
06DE13
adoxa Relative speed after launching (station).
60 -> 62 common.dll
063645
adoxa F3 docking works with FREIGHTER type (Part 1).
00 -> 02 common.dll
063650
adoxa F3 docking works with FREIGHTER type (Part 2).
2000f common.dll
13E678
fox How far behind a jumpgate a player will be spawned - the player will move from this point to the arrival point near the gate during the respective [JumpGateEffect] jump_in_time.
-350f server.dll
0231BF
adoxa Jump gate/hole z-axis entry point adjustment.
500d server.dll
0876C0
adoxa Jump gate/hole x/y-axis entry point adjustment.
74 -> EB server.dll
173DA
Laz Enable undocking hail in multiplayer.