🌐
Market Offsets

💥 Information

  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix Type Size
f float 4 bytes
d double 8 bytes
i integer 4 bytes
b byte 1 byte (-128 to 127)

A value like «0F 85 -> 90 E9» means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

🔭 Credits/Market

Default Value File Offset By Description
05 -> 1A freelancer.exe
0A8004
adoxa Show current worth in multiplayer.
9999999f freelancer.exe
1CAEE8
Dev Maximum value of any single good.
999999999i server.dll
06F46E
06F475
06F4A6
06F4AD
06F51E
06F525
06FB9B
06FBA3
06FBAE
06FC00
06FC08
06FC1C
07543C
075443
0754E0
0754E7
076426
07642D
adoxa Maximum credits that a player can have in MP (All offsets must be changed!).
7F000000 freelancer.exe
037ECF
adoxa Number of items in stock.
C7 44 24 44 00 00 00 7F
->
89 44 24 44 90 90 90 90
freelancer.exe
037ECB
adoxa, M0tah Market files control items in stock (MarketGood = item nickname, required level, required rep, minimum, max in stock, full resale, price multiplier).
04 -> 39 content.dll
0A94D4
adoxa Disable money-based rank (rank becomes fixed, may instead be manually managed via hooks etc).
40b content.dll
0A9D8E
adoxa Rank level limit.
7F 0F -> 90 90 content.dll
0A9D93
adoxa
Gold_Sear
Ignore rank level limit test, theoretically allowing any number of levels.