💡
Limit Breaking 101 V2 (BETA)

import LB from '@site/src/components/LimitBreaking';

🔥 Information

  • This list was originally compiled by Dev in the Lancers Reactor topic Limit Breaking 101. Credit for finding the original offsets and otherwise starting this list go to Dev.
  • All offsets are for files from the official 1.1 patch.
  • Numbers are in hexadecimal, or suffixed to indicate their type:
Suffix Type Size
f float 4 bytes
d double 8 bytes
i integer 4 bytes
b byte 1 byte (-128 to 127)

A value like "0F 85 -> 90 E9" means replace the original bytes on the left with the new bytes on the right. (The bytes are given in file order, they don't represent a number like the offset.)

🧾 soundmanager.dll

OffsetPatchAuthorDescriptionDate
0x00A021
0x0018A9
00 → 80
00 → 80
AdoxaContinue playing Freelancer's audio when Alt-Tabbed. Offsets must be changed in both respective modules.
0x0089B8
74 → EB
VenemonTurn off non-music sounds.2024-07-14

📇 soundstreamer.dll

OffsetPatchAuthorDescriptionDate
0x00A021
0x0018A9
00 → 80
00 → 80
AdoxaContinue playing Freelancer's audio when Alt-Tabbed. Offsets must be changed in both respective modules.

🖥️ freelancer.exe

OffsetPatchAuthorDescriptionDate
0x18B147
E8 04 95 FD FF → 90 90 90 90 90
BC46Disables the UI character typing text sounds completely.
0x05AC3D
FC → FF
AdoxaDisables the typing effect for the arrival text.
0x0E111B
0x0E11AF
0x0E1A61
0x0E21CF
0x0E32B6
0x0E32CA
0x0E47B2
0x0E47C6
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
AdoxaDisables the typing effect for the target ship name and sub-target name text elements. All offsets must be changed.
0x0E111B
0x0E11AF
0x0E1A61
0x0E21CF
0x0E32B6
0x0E32CA
0x0E47B2
0x0E47C6
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
AdoxaDisables the typing effect for the target ship name and sub-target name text elements. All offsets must be changed.
0x0E111B
0x0E11AF
0x0E1A61
0x0E21CF
0x0E32B6
0x0E32CA
0x0E47B2
0x0E47C6
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
AdoxaDisables the typing effect for the target ship name and sub-target name text elements. All offsets must be changed.
0x0E111B
0x0E11AF
0x0E1A61
0x0E21CF
0x0E32B6
0x0E32CA
0x0E47B2
0x0E47C6
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
AdoxaDisables the typing effect for the target ship name and sub-target name text elements. All offsets must be changed.
0x0E111B
0x0E11AF
0x0E1A61
0x0E21CF
0x0E32B6
0x0E32CA
0x0E47B2
0x0E47C6
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
AdoxaDisables the typing effect for the target ship name and sub-target name text elements. All offsets must be changed.
0x0E111B
0x0E11AF
0x0E1A61
0x0E21CF
0x0E32B6
0x0E32CA
0x0E47B2
0x0E47C6
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
AdoxaDisables the typing effect for the target ship name and sub-target name text elements. All offsets must be changed.
0x0E111B
0x0E11AF
0x0E1A61
0x0E21CF
0x0E32B6
0x0E32CA
0x0E47B2
0x0E47C6
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
AdoxaDisables the typing effect for the target ship name and sub-target name text elements. All offsets must be changed.
0x0E111B
0x0E11AF
0x0E1A61
0x0E21CF
0x0E32B6
0x0E32CA
0x0E47B2
0x0E47C6
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
01 → 00
AdoxaDisables the typing effect for the target ship name and sub-target name text elements. All offsets must be changed.
0x0B1503
38 → 83
BC46Interface volume can be controlled independently from sound effects volume.2024-05-27
0x0B1554
39 → 84
BC46Ambience volume can be controlled independently from music volume.2024-05-27
0x08AEBE
0x1D2688
00 → 20f (~0000A041)
00 → 20f (~0000A041)
AdoxaDrop cargo dialog timeout. Both options must be changed.2010-11-23
0x08AEBE
0x1D2688
00 → 20f (~0000A041)
00 → 20f (~0000A041)
AdoxaDrop cargo dialog timeout. Both options must be changed.2010-11-23
0x079D9F
0x079DC3
E8 1C E1 13 00 D9 44 24 20 8B D8 8D B5 08 05 00 00 E8 0B E1 13 00 → 83 EC 10 DD 1C E4 D9 44 E4 30 DD 5C E4 08 8D B5 08 05 00 00 EB 02
20 → 28
AdoxaShow cargo space using decimals. String 1179 in resources.dll must have %d changed to %g or %.2f. Both offsets must be changed.2010-09-29
0x079D9F
0x079DC3
E8 1C E1 13 00 D9 44 24 20 8B D8 8D B5 08 05 00 00 E8 0B E1 13 00 → 83 EC 10 DD 1C E4 D9 44 E4 30 DD 5C E4 08 8D B5 08 05 00 00 EB 02
20 → 28
AdoxaShow cargo space using decimals. String 1179 in resources.dll must have %d changed to %g or %.2f. Both offsets must be changed.2010-09-29
0x1D848C
1000000f (~00247449) → 1500000f (~001BB749)
FoxSquare of distance from loot that the 'tractor all' button appears on the HUD.2008-10-30
0x1C9800
1.2f (~9A99993F) → 1.3f (~6666A63F)
FoxMultiplier for width of tractor beams.2009-01-07
0x1D8D08
1500f (~0080BB44) → 1600f (~0000C844)
AdoxaMaximum distance to initiate trade.2010-07-04
0x086542
0x212700
01 → 00
01 → 00
AdoxaAuto-level off by default. All offsets much be changed.2010-09-25
0x0DBE10
94 → 95
AdoxaDisable auto-level toggling.2010-09-25
0x07249A
0x1186E9
01 → 00
01 → 00
AdoxaLevel camera off by default. All offsets much be changed.2010-09-25
0x11A1D3
94 → 95
AdoxaDisable level camera toggling.2010-09-25
0x1C94FC
1.75f (~0000E03F) → 1.75f (~0000E03F)
SydMultiplier of mouse speed.2009-12-15
0x1C94F8
0.25f (~0000803E) → 0.25f (~0000803E)
SydGrid size for mouse. This offset is used elsewhere and not reccomended for use.2009-12-15
0x1C9680
0.00125d (~7B14AE47E17A543F) → 0.00125d (~7B14AE47E17A543F)
Syd, adoxaMultiplier for screen width.2010-01-23
0x0A8004
05 → 1A
AdoxaShow current worth in multiplayer.2010-10-11
0x1CAEE8
9999999f (~7F96184B) → 9999999f (~7F96184B)
DevMaximum value of any single good. 2006-08-17
0x037ECF
2130706432i (~0x7F000000) → 2130706432i (~0x7F000000)
AdoxaMaximum number of items in stock. 2009-11-17
0x037ECB
C7 44 24 44 00 00 00 7F → 89 44 24 44 90 90 90 90
Adoxa, M0tahMarket files control items in stock (MarketGood = item nickname, required level, required rep, minimum, max in stock, full resale, price multiplier).2009-11-17
0x06FA17
01 → 00
VenemonHide auto-generated commodity sell/buy locations detail inside commodity tab.2024-02-03
0x075112
01 → 00
VenemonHide station commodity buy/sell info from Information box while docked.2024-02-03
0x075121
01 → 00
VenemonHide station equipment sell info from Information box while docked.2024-02-03
0x075130
01 → 00
VenemonHide station ship sell info from Information box while docked.2024-02-03
0x075C68
01 → 00
VenemonHide station market info from Information box in space.2024-02-03
0x097B7F
01 → 00
VenemonHide station commodity buy/sell info from NavMap.2024-02-03
0x097B8E
01 → 00
VenemonHide station equipment sell info from NavMap.2024-02-03
0x097B9D
01 → 00
VenemonHide station ship sell info from NavMap.2024-02-03
0x0C7A81
0x0C7AB0
90 90 90 90 90 90 90 90 90 90 90 → 6A 00 E8 68 00 00 00 83 C4 04 C3
C3 90 90 90 90 90 90 90 → 80 7C E4 04 00 74 CA C3
adoxaInstant deceleration to 0 after dropping cruise2009-10-03
0x0C7A81
0x0C7AB0
90 90 90 90 90 90 90 90 90 90 90 → 6A 00 E8 68 00 00 00 83 C4 04 C3
C3 90 90 90 90 90 90 90 → 80 7C E4 04 00 74 CA C3
adoxaInstant deceleration to 0 after dropping cruise2009-10-03
0D5F53
8A 47 54 → B0 00 90
VenemonDisable cruise charge text.2024-01-28
0x0B3C42
E9 → 00
AdoxaItems with 'ids_name = 0' show up in repair list.2010-07-08
0x210530
3f (~00004040) → 3f (~00004040)
DevNear plane of view frustum.2006-08-17
0x210534
250000f (~00247448) → 250000f (~00247448)
FriendlyFireFar plane of view frustum (nothing will be drawn beyond this).2005-10-04
0x213EC8
10000f (~00401C46) → 10000f (~00401C46)
FriendlyFireMaximum draw distance for some bases (like battleships), as well as lights (and probably other stuff too).2011-02-07
0x1C8910
20000f (~00409C46) → 20000f (~00409C46)
DevSame offset as below, max distance at which ships can be seen (even if LODranges specify a higher range).2006-08-17
0x1C8910
20000f (~00409C46) → 20000f (~00409C46)
FriendlyFireSame offset as above, poly flipping distance - raising this stops graphical glitches on big CMPs, but raising it too high introduces flickering issues with SPH-based models (like planets).2010-02-25
0x11C3D3
75 → EB
adoxaRemove (exclusion) zone clipping.2011-01-07
0x1D15B8
100000000f (~20BCBE4C) → 100000000f (~20BCBE4C)
DevSquare of max distance that a ship can be selected.2006-08-17
0x2389
83 FE 08 7D 16 → D8 C0 90 90 90
adoxaDouble existing LODranges.2010-10-09
0x2389
83 FE 08 7D 16 → D8 C0 90 D8 C0
adoxaQuadruple existing LODranges.2010-10-09
0x2389
0x2309
0x230E
0x230B
83 FE 08 7D 16 → E8 7B FF FF FF
90 90 → D8 0D
90 90 → 00 C3
90 90 90 → 4B 1A 47 (1.5), B4 55 5D (2.0), 28 4F 5D (3.0), 9C FC 5C (4.0), 64 84 5D (5.0), 08 4F 5D (6.0), 50 88 5D (7.0), 54 23 44 (8.0), FA 1F 57 (10.0)
adoxa, BC46Alternative to above: scale LODranges by one of the following. In the last part, use the 3 bytes corresponding to the value in between brackets.2010-10-09
0x2389
0x2309
0x230E
0x230B
83 FE 08 7D 16 → E8 7B FF FF FF
90 90 → D8 0D
90 90 → 00 C3
90 90 90 → 4B 1A 47 (1.5), B4 55 5D (2.0), 28 4F 5D (3.0), 9C FC 5C (4.0), 64 84 5D (5.0), 08 4F 5D (6.0), 50 88 5D (7.0), 54 23 44 (8.0), FA 1F 57 (10.0)
adoxa, BC46Alternative to above: scale LODranges by one of the following. In the last part, use the 3 bytes corresponding to the value in between brackets.2010-10-09
0x2389
0x2309
0x230E
0x230B
83 FE 08 7D 16 → E8 7B FF FF FF
90 90 → D8 0D
90 90 → 00 C3
90 90 90 → 4B 1A 47 (1.5), B4 55 5D (2.0), 28 4F 5D (3.0), 9C FC 5C (4.0), 64 84 5D (5.0), 08 4F 5D (6.0), 50 88 5D (7.0), 54 23 44 (8.0), FA 1F 57 (10.0)
adoxa, BC46Alternative to above: scale LODranges by one of the following. In the last part, use the 3 bytes corresponding to the value in between brackets.2010-10-09
0x2389
0x2309
0x230E
0x230B
83 FE 08 7D 16 → E8 7B FF FF FF
90 90 → D8 0D
90 90 → 00 C3
90 90 90 → 4B 1A 47 (1.5), B4 55 5D (2.0), 28 4F 5D (3.0), 9C FC 5C (4.0), 64 84 5D (5.0), 08 4F 5D (6.0), 50 88 5D (7.0), 54 23 44 (8.0), FA 1F 57 (10.0)
adoxa, BC46Alternative to above: scale LODranges by one of the following. In the last part, use the 3 bytes corresponding to the value in between brackets.2010-10-09
0x244F5
DC 05 → EB 04
adoxaGamma ranges from 0.0 to 1.0, not 1.0 to 2.0.2010-08-11
0x244F7
B8 89 → E8 75
adoxaGamma ranges from 0.5 to 1.5, not 1.0 to 2.0.2010-08-11
0x244F7
B8 89 5C → F8 EB 5D
BC46Gamma ranges from 0.75 to 1.75, not 1.0 to 2.0.
0x1AD6F
80 00 → 00 20
SchmackbolzenFix bug with low resolution textures on some systems (sets maximum to 8192 instead of 128).2017-03-12
0x1C89C0
255d (~0000000000E06F40) → 255d (~0000000000E06F40)
VenemonOverall sun color impact in universe (larger for brighter).2023-12-19
0x14BDF7
80i (2bytes) → 80i (2bytes)
VenemonNumber of space particles around the player outside fields (65535 max).2023-12-19
0x11250D
0x11250D
DC 2D B8 89 5C 00 → DC 2D 3B 90 5C 00
00 64 80 5B 00 64 80 5B → 00 00 00 00 00 00 24 40
VenemonMake sun flare size modifiable. 1 = 3FF0, 10 = 24 40
0x11250F
0x1C903B
B8 89 → 3B 90
00 64 80 5B 00 64 80 5B → 1.0d (~000000000000F03F)
VenemonSun flare size.2023-12-19
0x11250F
0x1C903B
B8 89 → 3B 90
00 64 80 5B 00 64 80 5B → 1.0d (~000000000000F03F)
VenemonSun flare size.2023-12-19
0x10F982
1.0f (~0000803F) → 1.0f (~0000803F)
VenemonSun flare brightness.2023-12-19
0x10262
8b → 8b
VenemonSun green color impact in universe.2023-12-19
0x10267
8b → 8b
VenemonSun blue color impact in universe.2023-12-19
0xFDDDE
1.0f (~0000803F) → 1.0f (~0000803F)
VenemonShip light points modifier (2 for rainbow).2023-12-19
0x213855
01 → 00
VenemonTurn off opacity transition of static objects in asteroid fields.2023-12-19
0x213854
01 → 00
VenemonTurn off opacity of ambient field in asteroid field (buggy).2023-12-19
0x0A9326
7F → EB
BC46Always assume best machine speed for determining default performance options.2025-02-15
0x07C943
0F 87 → 90 E9
AdoxaRemove class info from equipment.2010-01-31
0x0840B3
0F 84 → 90 E9
M0tahRemove automatically generated portion of equipment infocards.2009-07-24
0x07EBF1
0D → 00
AdoxaActivate missile/torpedo/disruptor on purchase.2010-11-06
0x07FAA4
0D → 00
AdoxaActivate missile/torpedo/disruptor on mount.2010-11-06
0x1D6D38
0.8f (~CDCC4C3F) → 0.8f (~CDCC4C3F)
DevResale % for ships (client-side).2006-08-17
0x1D0E2C
0.3f (~9A99993E) → 0.3f (~9A99993E)
foxResale % for equipment (client-side).
0x1D51B4
0.3f (~9A99993E) → 0.3f (~9A99993E)
adoxaDefault repair price ratio for equipment.2016-10-09
0x0B3A0E
0x0B3A30
3B C7 74 2A 50 FF 15 FC 61 5C 00 83 C4 04 3B C7 89 44 24 10 74 18 D9 05 DC 75 5C 00 → 50 FF 15 FC 61 5C 00 90 89 44 E4 14 FF 15 58 61 5C 00 89 C1 FF 15 18 64 5C 00 D9 E8
1C → 58
AdoxaRepair cost based on ship cost, not armor2017-02-14
0x0B3A0E
0x0B3A30
3B C7 74 2A 50 FF 15 FC 61 5C 00 83 C4 04 3B C7 89 44 24 10 74 18 D9 05 DC 75 5C 00 → 50 FF 15 FC 61 5C 00 90 89 44 E4 14 FF 15 58 61 5C 00 89 C1 FF 15 18 64 5C 00 D9 E8
1C → 58
AdoxaRepair cost based on ship cost, not armor2017-02-14
0x07C9A8
C4 → C8
M0tahRemove class number (just the number) on equipment entries.2009-03-17
0x080942
75 → EB
M0tahAllow engines to be sold.2009-09-28
0x0808AD
0F 85 → 90 E9
AdoxaAllow engines to be transferred.2009-10-01
0x0808AC
0C → 14
AdoxaPrevent transfer of scanner (but allows engine).2010-10-26
0x080941
0C → 14
AdoxaPrevent selling of scanner (but allows engine).2010-10-26
0x07B020
83 F8 → EB 22
AdoxaPrevent transfer of all equipment.2010-10-26
0x07CEC0
84 → 30
AdoxaPrevent mounting/unmounting of all equipment.2009-11-12
0x0B88A4
75 → EB
AdoxaDisable "Select Ship"ship dealer button.2009-11-14
0x1855C0
74 → EB
AdoxaScale ship to fill the preview.2014-01-23
0x1855C8
14f (~00006041) → 14f (~00006041)
BC46Zoom level of the ship preview camera. Decrease this value to zoom in, increase it to zoom out.2014-01-23
0x0B7B85
0f (~00000000) → 0f (~00000000)
AdoxaAngular velocity of ship in preview around x-axis.2014-01-23
0x0B7B90
0f (~00000000) → 0f (~00000000)
AdoxaAngular velocity of ship in preview around y-axis.2014-01-23
0x0B7B9B
0f (~00000000) → 0f (~00000000)
AdoxaAngular velocity of ship in preview around z-axis.2014-01-23
0x0B8EFA
162.581f (~BC942243) → 162.581f (~BC942243)
AdoxaInitial ship preview angle around x-axis (in degrees).2014-01-23
0x0B8F02
71.6442f (~D5498F42) → 71.6442f (~D5498F42)
AdoxaInitial ship preview angle around y-axis (in degrees).2014-01-23
0x0B8F0A
0f (~00000000) → 0f (~00000000)
AdoxaInitial ship preview angle around z-axis (in degrees).2014-01-23
0x080499
0x082E95
74 → EB
74 → EB
AdoxaRemoves the level requirements for purchasing equipment in Single Player.2010-12-22
0x0B948D
74 → EB
AdoxaRemoves the level requirements for purchasing ships in Single Player.2010-12-22
0x08050B
75 → EB
BC46Allows the purchase of equipment that cannot be mounted on the player's ship.
0x08053E
0F 85 8A 01 00 00 → E9 8B 01 00 00 90
BC46Allows the purchase of equipment for which no free hardpoint is available on the player's ship.
0x07EC69
29 → 00
BC46Load purchased equipment into cargo hold if a suitable hardpoint is unavailable, rather than mounting it internally.2024-09-26
0x0838AF
74 → EB
AdoxaConsider volume when buying external equipment2011-01-11
0x1D4848
'li_p_grp' 00 00 00 00 → 'li_p_grp' 00 00 00 00
BC46List of groups in nickname form that will automatically be added to your reputation screen (keep last 00).2025-01-03
0x08073C
0x0B9011
1564i (~0x0000061C) → 1564i (~0x0000061C)
1564i (~0x0000061C) → 1564i (~0x0000061C)
BC46String ID for insufficient reputation message.2025-03-02
0x1D8F08
0.3f (~9A99993E) → 0.3f (~9A99993E)
Gold_SearExpansion time for target brackets (seconds).2015-01-18
0x1D8EE8
10f (~00002041) → 10f (~00002041)
Gold_SearMultiplier for size of non-targeted brackets, depending on the distance.2015-01-18
0x212434
2500f (~00401C45) → 2500f (~00401C45)
Gold_SearScanner range (modified by interference) under which solars won't show up on your contact list.2015-01-18
0x1D8D08
1500f (~0080BB44) → 1500f (~0080BB44)
Gold_SearDistance over which non-selected arrows of important contacts on the edge of the screen start fading (note: same offset as adoxa's trade initiate distance).2015-01-18
0x0691D1
32b → 32b
M0tahMaximum number of chat lines in chat history window (signed byte, so max of 127).2009-02-18
0x0691CA
10000i (~0x00002710) → 10000i (~0x00002710)
M0tahTime in milliseconds chat text is displayed before disappearing.2009-03-20
0x0691CF
32b → 32b
M0tahMaximum number of chat lines displayed at once -1.2009-03-20
0x1A6250
8B 44 24 → C2 10 00
M0tahPrevent chat from being displayed (but not new/departing player messages).2009-04-27
0x1CEEE4
-0.265f (~14AE87BE) → -0.265f (~14AE87BE)
M0tahY position of chat input box.2009-03-04
0x1CEEE0
0.065f (~B81E853D) → 0.065f (~B81E853D)
M0tahHeight of chat input box.2009-03-04
0x1CEEDC
0.46f (~1F85EB3E) → 0.46f (~1F85EB3E)
M0tahWidth of chat input box.2009-03-04
0x1CEEDC
-0.05f (~CDCC4CBD) → -0.05f (~CDCC4CBD)
BC46X-position of the chat history section in the Chat window.
0x1CEF04
0.215f (~F6285C3E) → 0.215f (~F6285C3E)
BC46Y-position of the chat history section in the Chat window.
0x06A440
80b → 80b
M0tahMaximum number of characters in chat input box (signed byte, so max of 127).2009-03-03
0x05E01B
BF1D1D → BF1D1D
viperRGB color as Hex value of the messages 'New Player' etc.2009-05-08
0x06AAF8
0F 84 → 90 E9
CannonDisable new player messages.2009-10-15
0x06AF1E
0F 84 → 90 E9
CannonDisable departing player messages.2009-10-15
0x0D2C02
2000i (~0x000007D0) → 2000i (~0x000007D0)
DevDistance over which kilometers rather than meters are displayed (in the contact list).2006-08-17
0x0EEF90
2000i (~0x000007D0) → 2000i (~0x000007D0)
DevDistance over which kilometers rather than meters are displayed (target bracket in space).2006-08-17
0x0D2C32
10000i (~0x00002710) → 10000i (~0x00002710)
DevDistance over which fractions of kilometers are not displayed.2006-08-17
0x0D2C94
99999i (~0x0001869F) → 99999i (~0x0001869F)
DevDistance over which 'far' is displayed rather than an actual distance.2006-08-17
0x0D597A
999i (~0x000003E7) → 999i (~0x000003E7)
Stone-DSpeed over which '---' is displayed.2004-03-31
0x0D5984
7E → EB
Stone-DRemove speed display limit. (Alternative to 0x0D597A)2004-03-31
0x1D7E80
300f (~00009643) → 300f (~00009643)
Stone-DCruise speed display limit (note: same offset as Schmackbolzen's tradelane waypoint reached distance).2004-03-31
0x0D5936
0F 85 → 90 E9
Stone-DRemove speed display limit. (Alternative to 0x1D7E80)2004-03-31
0x1D7E50
0.8d (~9A9999999999E93F) → 0.8d (~9A9999999999E93F)
DevWidth of bars for energy, shield and hull gauges (for example, set to 1.0 to make the bars solid).2006-08-17
0x1D7E58
0.125d (~000000000000C03F) → 0.125d (~000000000000C03F)
Cheese on ToastTotal width of bars for energy, shield and hull gauges (set to 1.0 to cover the entire bottom part of the screen from left to right).2008-07-27
0x1D7E68
0.0052d (~94F6065F984C753F) → 0.0052d (~94F6065F984C753F)
Cheese on ToastHeight of the energy bars.2008-07-27
0x1D7E60
0.0855d (~17D9CEF753E3B53F) → 0.0855d (~17D9CEF753E3B53F)
Cheese on ToastIndividual width of the energy bars (each individual block is a set size - you can only notice this change when the bars are not solid but are standard FL like).2008-07-27
0x0D57AC
5E A1 A7 FF → 5E A1 A7 FF
AdoxaColor of power bar (blue,green,red,alpha).2011-11-05
0x0D5843
B5 3D 3E FF → B5 3D 3E FF
AdoxaColor of shield bar (blue,green,red,alpha).2011-11-05
0x0D588D
33 2A 78 FF → 33 2A 78 FF
AdoxaColor of hull bar (blue,green,red,alpha).2011-11-05
0x1D8010
0.8f (~CDCC4C3F) → 0.8f (~CDCC4C3F)
M0tahDamage indicator sensitivity.2009-03-17
0x1D800C
0.7f (~3333333F) → 0.7f (~3333333F)
M0tahDamage indicator fade time.2009-03-17
0x1C9804
1.25f (~0000A03F) → 1.25f (~0000A03F)
DevMultiplier for distance at which brackets around non-targeted ships in space will appear (1.25 = 3km, 37.5 = ~93km, etc) (note: same offset as Legion's tractor beam width multiplier) (side note by FriendlyFire: increasing this will mess up asteroid spawning).2006-08-17
0x1C9804
1.25f (~0000A03F) → 1.25f (~0000A03F)
LegionMultiplier for width of tractor beams (note: same offset as Dev's bracket drawn distance).2009-09-03
0x1D954C
0.0004f (~17B7D139) → 0.0004f (~17B7D139)
AdoxaReciproke of brackets drawn distance.2009-09-07
0x0EC1B3
7A 0A → 90 90
AdoxaRemove brackets from objects in space2009-09-07
0x0EC087
0F 8E → 90 E9
AdoxaRemove non-targeted brackets from objects in space2011-04-13
0x0ED5B9
0F 85 → 90 E9
M0tahRemove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings.2009-05-24
0x0EF455
E8 A6 A4 06 → B8 00 00 00
AdoxaRemove top-right bracket of target.2010-12-20
0x0EF4A5
E8 56 A4 06 → B8 00 00 00
AdoxaRemove bottom-left bracket of target.2010-12-20
0x0EF4F1
E8 0A A4 06 → B8 00 00 00
AdoxaRemove top-left bracket of target.2010-12-20
0x0EF532
E8 C9 A3 06 → B8 00 00 00
AdoxaRemove bottom-right bracket of target.2010-12-20
0x0D3180
E6 → 00
M0tahAdd faction name to players in contact list.2009-02-05
0x0D07EB
0E → 00
AdoxaRemove hostile & group ships from 'important' filter.2010-04-26
0x0D100F
13 → 00
AdoxaRemove hostile solars from 'important' filter.2010-04-26
0x0D0A4E
57 → EB
Jolly_RogerRemove hostile freighters from 'important' filter.2012-04-07
0x0D0DC3
57 → EB
Jolly_RogerRemove hostile fighters from 'important' filter.2012-04-07
0x0D094B
0F 85 2A 05 00 00 → 74 04 FE C8 75 C4
AdoxaInclude player ships in 'ship' filter.2010-04-28
0x1D7BF0
0.004d (~FCA9F1D24D62703F) → 0.004d (~FCA9F1D24D62703F)
M0tahVertical offset of player name in contact list.
0x1D7964
3.0f (~00004040) → 3.0f (~00004040)
DevSeconds between updates of the distances in the contact list.2006-08-17
0x1D8484
1.0f (~0000803F) → 1.0f (~0000803F)
FoxSeconds between updates of displays in weapons list.2009-07-27
0x0E6F68
54 24 18 D8 1D 74 74 5C 00 DF E0 F6 C4 41 75 18 8B 4C 24 18 → 5C E4 18 8B 4C E4 18 85 C9 7E 1D 81 F9 00 00 80 3F 74 XX 90
AdoxaRemove flashing in wireframe for items with hit_pts = 0 (replace XX with: 4E for yellow, 58 for aqua, 15 for dark blue).2010-07-15
0x0CF4E6
0x0CF501
0x0CF4F0
0x0CF518
33 F6 → B3 0x
B5 → 9D
B5 → 8D
B5 → 8D
VenemonContact list switch before launch (x = 0 for important, 1 for ships, 2 for solar, 3 for loot, 4 for all).2024-01-20
0x0CF4E6
0x0CF501
0x0CF4F0
0x0CF518
33 F6 → B3 0x
B5 → 9D
B5 → 8D
B5 → 8D
VenemonContact list switch before launch (x = 0 for important, 1 for ships, 2 for solar, 3 for loot, 4 for all).2024-01-20
0x0CF4E6
0x0CF501
0x0CF4F0
0x0CF518
33 F6 → B3 0x
B5 → 9D
B5 → 8D
B5 → 8D
VenemonContact list switch before launch (x = 0 for important, 1 for ships, 2 for solar, 3 for loot, 4 for all).2024-01-20
0x0CF4E6
0x0CF501
0x0CF4F0
0x0CF518
33 F6 → B3 0x
B5 → 9D
B5 → 8D
B5 → 8D
VenemonContact list switch before launch (x = 0 for important, 1 for ships, 2 for solar, 3 for loot, 4 for all).2024-01-20
0x1D95A8
3000f (~00803B45) → 3000f (~00803B45)
VenemonDistance under which player names will appear in the contact list.2024-01-20
0x0DAD6D
42 60 65 3C → 00 00 00 00
AdoxaDisable nanobot button.2010-01-06
0x0DADB4
96 43 0B 3D → 00 00 00 00
AdoxaRemove nanobot count.2010-01-06
0x0DAE0B
42 60 65 3C → 00 00 00 00
AdoxaDisable battery button.2010-01-06
0x0DAE87
96 43 0B 3D → 00 00 00 00
AdoxaRemove battery count.2010-01-06
0x1D8690
69 → 00
AdoxaRemove Shield Battery use icon.2010-01-06
0x1D86E0
69 → 00
AdoxaRemove Nanobot use icon.2010-01-06
0x0DE317
0x0DE310
999i (~0x000003E7) → 999i (~0x000003E7)
999i (~0x000003E7) → 999i (~0x000003E7)
adoxaMaximum number of nanobots displayed in HUD.2009-11-21
0x0DE317
0x0DE310
999i (~0x000003E7) → 999i (~0x000003E7)
999i (~0x000003E7) → 999i (~0x000003E7)
adoxaMaximum number of nanobots displayed in HUD.2009-11-21
0x0DE314
7E → EB
AdoxaIgnore nanobot HUD display limit (alternative to 0x0DE317 and 0x0DE310).2009-11-21
0x0DE369
0x0DE362
999i (~0x000003E7) → 999i (~0x000003E7)
999i (~0x000003E7) → 999i (~0x000003E7)
adoxaMaximum number of batteries displayed in HUD2009-11-21
0x0DE369
0x0DE362
999i (~0x000003E7) → 999i (~0x000003E7)
999i (~0x000003E7) → 999i (~0x000003E7)
adoxaMaximum number of batteries displayed in HUD2009-11-21
0x0DE366
7E → EB
AdoxaIgnore battery HUD display limit (alternative to 0x0DE369 and 0x0DE362).2009-11-21
0x0DFC09
0.6f (~9A99193F) → 0.6f (~9A99193F)
DevMultiplier for subtargeting HUD animations (make smaller for faster).2006-08-17
0x1CEA10
0.3f (~9A99993E) → 0.3f (~9A99993E)
FoxMultiplier for HUD animations from user NN bar (make smaller for faster).
0x1CB4D0
0.3f (~9A99993E) → 0.3f (~9A99993E)
M0tahMultiplier for HUD animations from base NN bar (make smaller for faster).
0x1D8860
0.3f (~9A99993E) → 0.3f (~9A99993E)
M0tahMultiplier for left HUD minimize animation (make smaller for faster).
0x1D8488
0.3f (~9A99993E) → 0.3f (~9A99993E)
M0tahMultiplier for right HUD minimize animation (make smaller for faster).
0x1D2EDC
0.4f (~CDCCCC3E) → 0.4f (~CDCCCC3E)
WhiskasTMNavMap fade in/out speed.2014-03-07
0x0944AC
1.5f (~0000C03F) → 1.5f (~0000C03F)
AdoxaTime taken to zoom out on NavMap (not zero).2009-11-15
0x09F2A7
1.5f (~0000C03F) → 1.5f (~0000C03F)
AdoxaTime taken to zoom in on NavMap (not zero).2009-11-15
0x1D3F28
0.116279d (~5E2A36E675C4BD3F) → 0.116279d (~5E2A36E675C4BD3F)
AdoxaNavMap zoom factor (lower increases zoom).2010-07-18
0x9FCF6
0x9FC9B
8.6f (~9A990941) → 8.6f (~9A990941)
8.6f (~9A990941) → 8.6f (~9A990941)
Gold_SearNavMap letter/number zoom factor (both offsets must be changed).2023-03-04
0x9FCF6
0x9FC9B
8.6f (~9A990941) → 8.6f (~9A990941)
8.6f (~9A990941) → 8.6f (~9A990941)
Gold_SearNavMap letter/number zoom factor (both offsets must be changed).2023-03-04
0x9F2B4
DC 0D 28 3F 5D → D8 35 F6 FC 49
Gold_SearAlign NavMap zoom factor to letter/number zoom factor; redundants adoxa's NavMap zoom factor, now controlled by the NavMap letter/number zoom factor.2023-03-04
0x095900
0x095916
0x09639C
E0 75 5C → 9C 63 49
E0 75 5C → 9C 63 49
90 90 90 90 → 0.5f (~0000003F)
Gold_SearNavMap zoom move limit2023-03-09
0x095900
0x095916
0x09639C
E0 75 5C → 9C 63 49
E0 75 5C → 9C 63 49
90 90 90 90 → 0.5f (~0000003F)
Gold_SearNavMap zoom move limit2023-03-09
0x095900
0x095916
0x09639C
E0 75 5C → 9C 63 49
E0 75 5C → 9C 63 49
90 90 90 90 → 0.5f (~0000003F)
Gold_SearNavMap zoom move limit2023-03-09
0x1D3F30
0x1D3F34
0x1D3F38
0x1D3F3C
-0.257f (~819583BE) → -0.257f (~819583BE)
0.274f (~BA498C3E) → 0.274f (~BA498C3E)
0.31f (~52B89E3E) → 0.31f (~52B89E3E)
-0.23f (~1F856BBE) → -0.23f (~1F856BBE)
Gold_SearNavMap number/letter limits when zoomed (upper, lower, left, right respectively).2023-03-04
0x1D3F30
0x1D3F34
0x1D3F38
0x1D3F3C
-0.257f (~819583BE) → -0.257f (~819583BE)
0.274f (~BA498C3E) → 0.274f (~BA498C3E)
0.31f (~52B89E3E) → 0.31f (~52B89E3E)
-0.23f (~1F856BBE) → -0.23f (~1F856BBE)
Gold_SearNavMap number/letter limits when zoomed (upper, lower, left, right respectively).2023-03-04
0x1D3F30
0x1D3F34
0x1D3F38
0x1D3F3C
-0.257f (~819583BE) → -0.257f (~819583BE)
0.274f (~BA498C3E) → 0.274f (~BA498C3E)
0.31f (~52B89E3E) → 0.31f (~52B89E3E)
-0.23f (~1F856BBE) → -0.23f (~1F856BBE)
Gold_SearNavMap number/letter limits when zoomed (upper, lower, left, right respectively).2023-03-04
0x1D3F30
0x1D3F34
0x1D3F38
0x1D3F3C
-0.257f (~819583BE) → -0.257f (~819583BE)
0.274f (~BA498C3E) → 0.274f (~BA498C3E)
0.31f (~52B89E3E) → 0.31f (~52B89E3E)
-0.23f (~1F856BBE) → -0.23f (~1F856BBE)
Gold_SearNavMap number/letter limits when zoomed (upper, lower, left, right respectively).2023-03-04
0x0992B0
64 → C3
AdoxaRemove tradelane lines in NavMap.2010-05-28
0x08ECE7
0.33f (~C3F5A83E) → 0.33f (~C3F5A83E)
WhiskasTMNavMap protect-plane against shooting (height) (set 0 to shoot through NavMap).2014-03-07
0x08ECCF
0.35f (~3333B33E) → 0.35f (~3333B33E)
WhiskasTMNavMap protect-plane against shooting (width) (set 0 to shoot through NavMap).2014-03-07
0x0974C9
0.005f (~0AD7A33B) → 0.005f (~0AD7A33B)
AdoxaWidth of system connection line.2014-02-12
0x097501
0x097506
0x09750B
0x097510
00 → 00
40 → 40
80 → 80
FF → FF
AdoxaRGBA of system connection line.2014-02-12
0x097501
0x097506
0x09750B
0x097510
00 → 00
40 → 40
80 → 80
FF → FF
AdoxaRGBA of system connection line.2014-02-12
0x097501
0x097506
0x09750B
0x097510
00 → 00
40 → 40
80 → 80
FF → FF
AdoxaRGBA of system connection line.2014-02-12
0x097501
0x097506
0x09750B
0x097510
00 → 00
40 → 40
80 → 80
FF → FF
AdoxaRGBA of system connection line.2014-02-12
0x0915F4
2000i (~0x000007D0) → 2000i (~0x000007D0)
WhiskasTMSize range of universe map stars.2012-10-27
0x091605
3000i (~0x00000BB8) → 3000i (~0x00000BB8)
AdoxaMinimum size universe map stars.2014-02-13
0x0916F2
03 C2 C1 F8 0F → B8 0x 00 00 00
AdoxaColor of universe map stars (x = 0-6 for RGBCMYW).2014-02-13
0x0916FE
0x09173A
84 03 → 00 00
C1 F8 0F → 83 C8 FF
AdoxaPrevent universe map stars from pulsing.2014-02-13
0x0916FE
0x09173A
84 03 → 00 00
C1 F8 0F → 83 C8 FF
AdoxaPrevent universe map stars from pulsing.2014-02-13
0x0A1727
D8 64 24 10 → 90 90 90 90
AdoxaPrevent universe map stars from blinking.2014-02-13
0x1D3164
0.279f (~17D98E3E) → 0.279f (~17D98E3E)
WhiskasTMNavMap letter grid alignment on screen, x-axis.2011-11-22
0x1D314C
0.252f (~2506813E) → 0.252f (~2506813E)
WhiskasTMNavMap number grid alignment on screen, y-axis.2011-11-22
0x1D3168
0.07f (~295C8F3D) → 0.07f (~295C8F3D)
WhiskasTMNavMap letter/number grid spacing.2011-11-22
0x090582C
0x09FD83
-0.294f (~2B8796BE) → -0.294f (~2B8796BE)
-0.294f (~2B8796BE) → -0.294f (~2B8796BE)
Gold_SearNavMap letter alignment perpendicular to grid (both offsets must be changed)2023-03-04
0x090582C
0x09FD83
-0.294f (~2B8796BE) → -0.294f (~2B8796BE)
-0.294f (~2B8796BE) → -0.294f (~2B8796BE)
Gold_SearNavMap letter alignment perpendicular to grid (both offsets must be changed)2023-03-04
0x090620C
0x009FE33
-0.309f (~3F359EBE) → -0.309f (~3F359EBE)
-0.309f (~3F359EBE) → -0.309f (~3F359EBE)
Gold_SearNavMap number alignment perpendicular to grid (both offsets must be changed).2023-03-04
0x090620C
0x009FE33
-0.309f (~3F359EBE) → -0.309f (~3F359EBE)
-0.309f (~3F359EBE) → -0.309f (~3F359EBE)
Gold_SearNavMap number alignment perpendicular to grid (both offsets must be changed).2023-03-04
0x08F007
-0.274f (~BA498CBE) → -0.274f (~BA498CBE)
Gold_SearNavMap system/universe name x-displacement.2023-03-04
0x08F00F
-0.252f (~250681BE) → -0.252f (~250681BE)
Gold_SearNavMap system/universe name y-displacement.2023-03-04
0x1D3EF0
0x1D3EF4
-0.198f (~83C04ABE) → -0.198f (~83C04ABE)
0.192f (~A69B443E) → 0.192f (~A69B443E)
Gold_SearUpper resp. lower limit for labels on NavMap.2023-03-04
0x1D3C48
1.5d (~000000000000F83F) → 1.5d (~000000000000F83F)
WhiskasTMStretch texture of Universe Map, x-axis (set to 1.32d for complexe texture).2011-11-22
0x1D3C50
1.175d (~CDCCCCCCCCCCF23F) → 1.175d (~CDCCCCCCCCCCF23F)
WhiskasTMStretch texture of Universe Map, y-axis.2011-11-22
0x1C99C8
0.01f (~0AD7233C) → 0.01f (~0AD7233C)
WhiskasTMFrequency of twinkling diamonds on Universe Map.2011-11-27
0x1D3D30
0.6666667f (~ABAA2A3F) → 0.6666667f (~ABAA2A3F)
WhiskasTMBunch scale of all system diamonds on Universe Map and in the same way speed of tradelane animation on system map (method 1).2011-11-27
0x1D3D2C
200000f (~00504348) → 200000f (~00504348)
WhiskasTMBunch scale of all system diamonds on Universe Map (method 2).2011-11-27
0x0915B8
112000f (~00C0DA47) → 112000f (~00C0DA47)
WhiskasTMBunch scale of all system diamonds on Universe Map (method 3).2011-11-27
0x915C8
1.0f (~0000803F) → 1.0f (~0000803F)
WhiskasTMBunch scale of all system diamonds on Universe Map (method 4).2012-10-27
0x1D3D28
100000f (~0050C347) → 100000f (~0050C347)
WhiskasTMBunch coordinates of all system diamonds on Universe Map (xy-axis).2011-11-27
0x1D3D24
5000f (~00409C45) → 5000f (~00409C45)
WhiskasTMBunch coordinates of all system diamonds on Universe Map (y-axis).2011-11-27
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0911D6
0x091233
0x094652
0x094666
0x09467A
0x09468E
0x0946A2
0x0946B6
0x0946CA
0x0946DE
65 → 63
EB 07 8B CE E8 74 03 00 00 → BB 01 00 00 00 EB 02 31 DB
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
6A 00 → 53 90
WhiskasTMOn 'NavMap not available' initially do hide some controls.2014-03-16
0x0967CD
3C → A0
AdoxaAllow all positions on Universe Map for system diamonds as well as allow all positions on system map for object thumbnails (use below hacks to also allow player ship icon to move to all positions).2014-04-22
0x0967E3
0x096808
0x09682D
0x096852
68 3E 5D → F1 67 49
64 3E 5D → 16 68 49
68 3E 5D → 3B 68 49
64 3E 5D → 60 68 49
WhiskasTMUse new limits for player ship icon on system and universe map (+x,-x,y,-y resp.), use with below offsets.2015-08-02
0x0967E3
0x096808
0x09682D
0x096852
68 3E 5D → F1 67 49
64 3E 5D → 16 68 49
68 3E 5D → 3B 68 49
64 3E 5D → 60 68 49
WhiskasTMUse new limits for player ship icon on system and universe map (+x,-x,y,-y resp.), use with below offsets.2015-08-02
0x0967E3
0x096808
0x09682D
0x096852
68 3E 5D → F1 67 49
64 3E 5D → 16 68 49
68 3E 5D → 3B 68 49
64 3E 5D → 60 68 49
WhiskasTMUse new limits for player ship icon on system and universe map (+x,-x,y,-y resp.), use with below offsets.2015-08-02
0x0967E3
0x096808
0x09682D
0x096852
68 3E 5D → F1 67 49
64 3E 5D → 16 68 49
68 3E 5D → 3B 68 49
64 3E 5D → 60 68 49
WhiskasTMUse new limits for player ship icon on system and universe map (+x,-x,y,-y resp.), use with below offsets.2015-08-02
0x0967F1
0x096816
0x09683B
0x096860
112000f (~00C0DA47) → 112000f (~00C0DA47)
-112000f (~00C0DAC7) → -112000f (~00C0DAC7)
112000f (~00C0DA47) → 112000f (~00C0DA47)
-112000f (~00C0DAC7) → -112000f (~00C0DAC7)
WhiskasTM+x, -x, +y, -y limits for player ship icon on system and universe map (set to +-130000f (keep sign) to make the limit exactly on the edges), only with above hack.2015-08-02
0x0967F1
0x096816
0x09683B
0x096860
112000f (~00C0DA47) → 112000f (~00C0DA47)
-112000f (~00C0DAC7) → -112000f (~00C0DAC7)
112000f (~00C0DA47) → 112000f (~00C0DA47)
-112000f (~00C0DAC7) → -112000f (~00C0DAC7)
WhiskasTM+x, -x, +y, -y limits for player ship icon on system and universe map (set to +-130000f (keep sign) to make the limit exactly on the edges), only with above hack.2015-08-02
0x0967F1
0x096816
0x09683B
0x096860
112000f (~00C0DA47) → 112000f (~00C0DA47)
-112000f (~00C0DAC7) → -112000f (~00C0DAC7)
112000f (~00C0DA47) → 112000f (~00C0DA47)
-112000f (~00C0DAC7) → -112000f (~00C0DAC7)
WhiskasTM+x, -x, +y, -y limits for player ship icon on system and universe map (set to +-130000f (keep sign) to make the limit exactly on the edges), only with above hack.2015-08-02
0x0967F1
0x096816
0x09683B
0x096860
112000f (~00C0DA47) → 112000f (~00C0DA47)
-112000f (~00C0DAC7) → -112000f (~00C0DAC7)
112000f (~00C0DA47) → 112000f (~00C0DA47)
-112000f (~00C0DAC7) → -112000f (~00C0DAC7)
WhiskasTM+x, -x, +y, -y limits for player ship icon on system and universe map (set to +-130000f (keep sign) to make the limit exactly on the edges), only with above hack.2015-08-02
0x1D2EF4
2700f (~00C02845) → 2700f (~00C02845)
Gold_SearNegative z-coordinate of border between sectors 4 and 5 (divided by NavMapScale; set 0 to make the system map exactly according to system ini file).2015-05-26
0x917CC
112000f (~00C0DA47) → 112000f (~00C0DA47)
Gold_SearSize of system map; beware, affects size of player ship icon as well.2023-03-04
0x1D2EEC
33333f (~00350247) → 33333f (~00350247)
Gold_SearSize of sectors in F9 info screen; needs to keep ratio with variable above.2023-03-04
0x1D2EF0
-99999f (~804FC3C7) → -99999f (~804FC3C7)
Gold_SearStarting point of sector calculation in F9 info screen, needs to be -3*variable above.2023-03-04
0x211C94
0x211CA0
0x211C84
0x211C88
0x211C8C
0x211C98
1360i (~0x00000550) → 1360i (~0x00000550)
968i (~0x000003C8) → 968i (~0x000003C8)
1338i (~0x0000053A) → 1338i (~0x0000053A)
1339i (~0x0000053B) → 1339i (~0x0000053B)
1340i (~0x0000053C) → 1340i (~0x0000053C)
1361i (~0x00000551) → 1361i (~0x00000551)
Gold_SearSystem map filter identifiers (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x211C94
0x211CA0
0x211C84
0x211C88
0x211C8C
0x211C98
1360i (~0x00000550) → 1360i (~0x00000550)
968i (~0x000003C8) → 968i (~0x000003C8)
1338i (~0x0000053A) → 1338i (~0x0000053A)
1339i (~0x0000053B) → 1339i (~0x0000053B)
1340i (~0x0000053C) → 1340i (~0x0000053C)
1361i (~0x00000551) → 1361i (~0x00000551)
Gold_SearSystem map filter identifiers (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x211C94
0x211CA0
0x211C84
0x211C88
0x211C8C
0x211C98
1360i (~0x00000550) → 1360i (~0x00000550)
968i (~0x000003C8) → 968i (~0x000003C8)
1338i (~0x0000053A) → 1338i (~0x0000053A)
1339i (~0x0000053B) → 1339i (~0x0000053B)
1340i (~0x0000053C) → 1340i (~0x0000053C)
1361i (~0x00000551) → 1361i (~0x00000551)
Gold_SearSystem map filter identifiers (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x211C94
0x211CA0
0x211C84
0x211C88
0x211C8C
0x211C98
1360i (~0x00000550) → 1360i (~0x00000550)
968i (~0x000003C8) → 968i (~0x000003C8)
1338i (~0x0000053A) → 1338i (~0x0000053A)
1339i (~0x0000053B) → 1339i (~0x0000053B)
1340i (~0x0000053C) → 1340i (~0x0000053C)
1361i (~0x00000551) → 1361i (~0x00000551)
Gold_SearSystem map filter identifiers (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x211C94
0x211CA0
0x211C84
0x211C88
0x211C8C
0x211C98
1360i (~0x00000550) → 1360i (~0x00000550)
968i (~0x000003C8) → 968i (~0x000003C8)
1338i (~0x0000053A) → 1338i (~0x0000053A)
1339i (~0x0000053B) → 1339i (~0x0000053B)
1340i (~0x0000053C) → 1340i (~0x0000053C)
1361i (~0x00000551) → 1361i (~0x00000551)
Gold_SearSystem map filter identifiers (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x211C94
0x211CA0
0x211C84
0x211C88
0x211C8C
0x211C98
1360i (~0x00000550) → 1360i (~0x00000550)
968i (~0x000003C8) → 968i (~0x000003C8)
1338i (~0x0000053A) → 1338i (~0x0000053A)
1339i (~0x0000053B) → 1339i (~0x0000053B)
1340i (~0x0000053C) → 1340i (~0x0000053C)
1361i (~0x00000551) → 1361i (~0x00000551)
Gold_SearSystem map filter identifiers (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x08F0F1
0x08F158
0x08F1C5
0x08F248
0x08F2AF
0x08F31C
1358i (~0x0000054E) → 1358i (~0x0000054E)
964i (~0x000003C4) → 964i (~0x000003C4)
1235i (~0x000004D3) → 1235i (~0x000004D3)
1236i (~0x000004D4) → 1236i (~0x000004D4)
1313i (~0x00000521) → 1313i (~0x00000521)
1359i (~0x0000054F) → 1359i (~0x0000054F)
Gold_SearSystem map filter tool tips (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x08F0F1
0x08F158
0x08F1C5
0x08F248
0x08F2AF
0x08F31C
1358i (~0x0000054E) → 1358i (~0x0000054E)
964i (~0x000003C4) → 964i (~0x000003C4)
1235i (~0x000004D3) → 1235i (~0x000004D3)
1236i (~0x000004D4) → 1236i (~0x000004D4)
1313i (~0x00000521) → 1313i (~0x00000521)
1359i (~0x0000054F) → 1359i (~0x0000054F)
Gold_SearSystem map filter tool tips (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x08F0F1
0x08F158
0x08F1C5
0x08F248
0x08F2AF
0x08F31C
1358i (~0x0000054E) → 1358i (~0x0000054E)
964i (~0x000003C4) → 964i (~0x000003C4)
1235i (~0x000004D3) → 1235i (~0x000004D3)
1236i (~0x000004D4) → 1236i (~0x000004D4)
1313i (~0x00000521) → 1313i (~0x00000521)
1359i (~0x0000054F) → 1359i (~0x0000054F)
Gold_SearSystem map filter tool tips (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x08F0F1
0x08F158
0x08F1C5
0x08F248
0x08F2AF
0x08F31C
1358i (~0x0000054E) → 1358i (~0x0000054E)
964i (~0x000003C4) → 964i (~0x000003C4)
1235i (~0x000004D3) → 1235i (~0x000004D3)
1236i (~0x000004D4) → 1236i (~0x000004D4)
1313i (~0x00000521) → 1313i (~0x00000521)
1359i (~0x0000054F) → 1359i (~0x0000054F)
Gold_SearSystem map filter tool tips (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x08F0F1
0x08F158
0x08F1C5
0x08F248
0x08F2AF
0x08F31C
1358i (~0x0000054E) → 1358i (~0x0000054E)
964i (~0x000003C4) → 964i (~0x000003C4)
1235i (~0x000004D3) → 1235i (~0x000004D3)
1236i (~0x000004D4) → 1236i (~0x000004D4)
1313i (~0x00000521) → 1313i (~0x00000521)
1359i (~0x0000054F) → 1359i (~0x0000054F)
Gold_SearSystem map filter tool tips (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0x08F0F1
0x08F158
0x08F1C5
0x08F248
0x08F2AF
0x08F31C
1358i (~0x0000054E) → 1358i (~0x0000054E)
964i (~0x000003C4) → 964i (~0x000003C4)
1235i (~0x000004D3) → 1235i (~0x000004D3)
1236i (~0x000004D4) → 1236i (~0x000004D4)
1313i (~0x00000521) → 1313i (~0x00000521)
1359i (~0x0000054F) → 1359i (~0x0000054F)
Gold_SearSystem map filter tool tips (Map Legend, Base List, Physical Map, Political Map, Patrol Path Map, Mineable Zones Map) as string IDs in resources.dll.2023-03-04
0xA2315
27 FC 03 00 74 46 3D 2E FC 03 00 74 3F 3D 28 FC 03 00 74 38 3D 41 EB 00 00 74 31 85 C0 74 2D 3D 3F EB 00 00 74 26 3D EA 00 03 00 74 1F 3D 52 00 03 00 74 18 3D 9C 00 03 00 74 11 3D 9D 00 03 00 74 0A 3D BF 00 03 00 74 03 → 00 00 00 00 74 46 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
AingarStop preventing solars with specified `ids_name` values from showing on the trade routes window
0x96325
0x96338
40 3E → CC 2E
40 3E → CC 2E
VenemonGroup member's nav position refreshes every second.
0x96325
0x96338
40 3E → CC 2E
40 3E → CC 2E
VenemonGroup member's nav position refreshes every second.
0x08D89B
0x08D997
90 90 90 90 90 → 83 C5 18 EB 50
55 → 00
Venemon, BC46Show all group members on the nav map2024-05-05
0x08D89B
0x08D997
90 90 90 90 90 → 83 C5 18 EB 50
55 → 00
Venemon, BC46Show all group members on the nav map2024-05-05
0x075A56
1125i (~0x00000465) → 1125i (~0x00000465)
BC46ids_info of player waypoints; change to 1102i to decapitalize2025-07-13
0x1D97B4
150f (~00001643) → 150f (~00001643)
M0tahDistance from a waypoint when it is considered reached.2009-07-27
0x1D7E80
300f (~00009643) → 300f (~00009643)
SchmackbolzenDistance from a waypoint within a tradelane when it is considered reached.2009-07-27
0x0F045B
86 01 → 00 00
AdoxaShow aiming lead on everything.2010-06-13
0x0F0459
0F 85 → 90 E9
adoxaHide aiming lead on everything.2017-01-07
0x0EC288
2A 01 → 00 00
AdoxaShow aiming lead on all ships.2013-08-29
0x0EC286
0F 84 → 90 E9
adoxaHide aiming lead on hostile ships.2013-08-29
0x0F20A4
0x0F20A9
0x0F20AE
33 C0 8A C1 0F → BF
B6 FE C1 E7 08 → BB
0F B6 CD 0B → 33 F6 EB 18
adoxaCrosshair color.2017-01-07
0x0F20A4
0x0F20A9
0x0F20AE
33 C0 8A C1 0F → BF
B6 FE C1 E7 08 → BB
0F B6 CD 0B → 33 F6 EB 18
adoxaCrosshair color.2017-01-07
0x0F20A4
0x0F20A9
0x0F20AE
33 C0 8A C1 0F → BF
B6 FE C1 E7 08 → BB
0F B6 CD 0B → 33 F6 EB 18
adoxaCrosshair color.2017-01-07
0x0F216C
2.0f (~00000040) → 2.0f (~00000040)
adoxaCrosshair horizontal thickness.2017-01-07
0x0F21BD
2.0f (~00000040) → 2.0f (~00000040)
adoxaCrosshair vertical thickness.2017-01-07
0x1A36B4
0x1A374B
0x1A37B7
0x1A383B
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
VenemonThickness of F1 menu/Inventory Rectangle bars.2024-07-14
0x1A36B4
0x1A374B
0x1A37B7
0x1A383B
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
VenemonThickness of F1 menu/Inventory Rectangle bars.2024-07-14
0x1A36B4
0x1A374B
0x1A37B7
0x1A383B
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
VenemonThickness of F1 menu/Inventory Rectangle bars.2024-07-14
0x1A36B4
0x1A374B
0x1A37B7
0x1A383B
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
0.003f (~A69B443B) → 0.003f (~A69B443B)
VenemonThickness of F1 menu/Inventory Rectangle bars.2024-07-14
0x1D748C
0.00390625f (~0000803B) → 0.00390625f (~0000803B)
VenemonIcon size multiplier (0.03 max).2024-07-14
0x15B28F
74 05 → 90 90
VenemonNeural Net icons will always flash.2024-07-14
0x0D1750
14000f (~00C05A46) → 14000f (~00C05A46)
FriendlyFireRange at which an object is no longer 'unknown' as well as radar detection range for some solars such as Jump Holes.
0x213EC4
200f (~00004843) → 200f (~00004843)
adoxaSolar radius (\Level0\VMeshRef) under which range above applies.2010-12-20
0x1C9020
1.85f (~CDCCEC3F) → 1.85f (~CDCCEC3F)
AdoxaAspect ratio of the cinematics.2009-08-31
0x0DCA20
81 → C3
CannonRemove mouse flight text.
0x0A6CCE
0x0A6CD9
74 56 → 90 90
74 02 B3 01 B9 D0 D2 → 75 4B E9 77 03 00 00
adoxaDisable F1 menu in space while playing multiplayer.2009-08-24
0x19DD72
0x19DE44
0x19D207
0x19E103
90 90 90 90 90 90 90 90 90 90 90 90 90 → 6A 01 FF 15 80 72 5C 00 E9 C5 00 00 00
90 90 90 90 90 90 90 90 90 90 90 → 84 E4 0F 88 34 FF FF FF 31 C0 C3
75 → 6B
79 → EB
adoxaShoot through HUD.2010-05-04
0x166C2B
75 → EB
AdoxaBypass ESRB notice.2010-04-14
0x166D56
0x166D66
E8 05 D5 F0 FF → B8 01 00 00 00
8B 44 24 10 → 90 90 90 90
AdoxaAuto-select internet.2010-04-14
0x166D56
0x166D6A
E8 05 D5 F0 FF → B8 01 00 00 00
48 → 90
AdoxaAuto-select LAN.2010-04-14
0x174634
0x1746CA
0x174707
C7 44 24 70 00 00 00 00 C7 44 24 74 00 00 00 00 C7 44 24 78 → E8 47 E5 EA FF 83 7C 24 50 01 77 11 DB 05 4C 46 57 00 EB 0D
80 3E → 00 00
80 3E → 00 00
adoxaRemove the NEW GAME and LOAD GAME buttons on the main menu.2009-11-27
0x174634
0x1746CA
0x174707
C7 44 24 70 00 00 00 00 C7 44 24 74 00 00 00 00 C7 44 24 78 → E8 47 E5 EA FF 83 7C 24 50 01 77 11 DB 05 4C 46 57 00 EB 0D
80 3E → 00 00
80 3E → 00 00
adoxaRemove the NEW GAME and LOAD GAME buttons on the main menu.2009-11-27
0x174634
0x1746CA
0x174707
C7 44 24 70 00 00 00 00 C7 44 24 74 00 00 00 00 C7 44 24 78 → E8 47 E5 EA FF 83 7C 24 50 01 77 11 DB 05 4C 46 57 00 EB 0D
80 3E → 00 00
80 3E → 00 00
adoxaRemove the NEW GAME and LOAD GAME buttons on the main menu.2009-11-27
0x174634
0x174744
C7 44 24 70 00 00 00 00 C7 44 24 74 00 00 00 00 C7 44 24 78 → E8 47 E5 EA FF 83 7C 24 50 02 75 11 DB 05 4C 46 57 00 EB 0D
80 3E → 00 00
adoxaRemove the MULTIPLAYER button on the main menu.2014-06-29
0x174634
0x174744
C7 44 24 70 00 00 00 00 C7 44 24 74 00 00 00 00 C7 44 24 78 → E8 47 E5 EA FF 83 7C 24 50 02 75 11 DB 05 4C 46 57 00 EB 0D
80 3E → 00 00
adoxaRemove the MULTIPLAYER button on the main menu.2014-06-29
0x16DDEC
0x174890
1271i (~0x000004F7) → 1271i (~0x000004F7)
1271i (~0x000004F7) → 1271i (~0x000004F7)
BC46String ID for the 'VER. 1.0' text in the bottom-right of the main menu. Change this number to another string ID to make the element display different text. Both offsets must be changed!
0x16DDEC
0x174890
1271i (~0x000004F7) → 1271i (~0x000004F7)
1271i (~0x000004F7) → 1271i (~0x000004F7)
BC46String ID for the 'VER. 1.0' text in the bottom-right of the main menu. Change this number to another string ID to make the element display different text. Both offsets must be changed!
0x0AB150
393279i (~0x0006003F) → 393279i (~0x0006003F)
BC46String ID for the first section of the in-game credits. Change this number to another string ID to make the element display different text.2023-02-14
0x0AB1C5
393286i (~0x00060046) → 393286i (~0x00060046)
BC46String ID for the final section of the in-game credits. Change this number to another string ID to make the element display different text.
0x0B1375
0x0B1377
32b → 32b
8b → 8b
AdoxaMax and min value for the TOTAL SOUND ELEMENTS slider in the audio options menu.2014-12-29
0x0B1375
0x0B1377
32b → 32b
8b → 8b
AdoxaMax and min value for the TOTAL SOUND ELEMENTS slider in the audio options menu.2014-12-29
0x0B1375
0x015B85
04 → 00
46 → 5E
BC46Use anti-aliased fonts if the user has 'Smooth edges of screen fonts' enabled in their Windows settings.
0x015B85
0x0C782C
04 → 05
88 46 1A 88 5E 1B → 66 C7 46 1A 05 00
BC46Always use anti-aliased fonts
0x1745D9
0x1745E6
DF 6C → EB 02
D8 0D 54 25 → D9 05 7C 20
BC46Fixes a bug that causes the clickable area height of the main menu buttons to be incorrect on higher resolutions.
0x1745D9
0x1745E6
DF 6C → EB 02
D8 0D 54 25 → D9 05 7C 20
BC46Fixes a bug that causes the clickable area height of the main menu buttons to be incorrect on higher resolutions.
0x18B2D5
E8 A6 23 EA FF D8 86 7C 03 00 00 D8 15 DC 75 5C 00 D9 96 7C 03 00 00 DF E0 F6 → 60 8B 86 85 03 00 00 8D 9E 5E 03 00 00 50 53 E8 37 6C FD FF 83 C4 08 61 EB 63
BC46Updates the mouse-hover blinking animation of the load-save menu buttons (after loading a game) such that the colors transition smoothly, like with all other menu-style buttons.
0x085D5D
0.089f (~A245B63D) → 0.089f (~A245B63D)
BC46Clickable area width of the load-save menu buttons (after loading a game). It's recommended to set this value to 0.13 so the property matches with all other menu-style buttons.
0x01A74C
0x01A892
0x0210A0C
200f (~00004843) → 200f (~00004843)
2C B2 39 → 4C A7 27
200f (~00004843) → 200f (~00004843)
Adoxa, SchmackbolzenMaximum FPS2010-07-12
0x158A14
D9 1D 0C 0A 61 00 → 90 90 90 90 90 90
FriendlyFirePrevent FL from reducing framerate to 25 in some instances (still need to manually limit framerate using external tool).2019-01-26
0x158A10
BC → C0
BC46Prevent intentional framerate drops to 25 from occurring during cutscenes.2024-05-27
0x02D7B8
6A 01 → EB 0D
BC46Prevent sudden framerate drops from occurring in space. Effectively removes sleep(1) from delta time calculation.2024-05-27
0x1B2819
74 → EB
FuryFreelancerDisable forced logging to FLSpew.txt (logging can still be defined to custom file in freelancer.ini)2009-02-02
0x1E6DCC
'FreelancerClient' → 'FreelancerClient'
M0tahString used for lpName when FL calls CreateMutex (change this for multiple instances).2009-03-30
0x1E6454
'RemoteServer.dll' → 'RemoteServer.dll'
M0tahName of RemoteServer DLL filename used by FL (a duplicate RemoteServer.dll with different name is needed to play in MP with the multi-instance hack).2009-03-30
0x1A5390
81 → C3
AdoxaDon't run dxdiag on crash (client).2009-11-09
0x1B16FC
84 → 33
OutCastSupress unsupported video dialog.2011-11-19
0x1B264C
83 FF 01 0F 94 C2 → BA 01 00 00 00 90
CannonKeep FL display running when the window doesn't have focus.
0x1B2665
74 → EB
adoxaKeep Freelancer running in the background when Alt-Tabbed, but not the window.2017-10-30
0x11D072
0x11D2F9
0x11D553
0x11D7C2
8C → CC
A0 → E0
A0 → E0
8C → CC
adoxaAllow 64 simultaneous firings.2010-10-29
0x11D072
0x11D2F9
0x11D553
0x11D7C2
8C → CC
A0 → E0
A0 → E0
8C → CC
adoxaAllow 64 simultaneous firings.2010-10-29
0x11D072
0x11D2F9
0x11D553
0x11D7C2
8C → CC
A0 → E0
A0 → E0
8C → CC
adoxaAllow 64 simultaneous firings.2010-10-29
0x11D072
0x11D2F9
0x11D553
0x11D7C2
8C → CC
A0 → E0
A0 → E0
8C → CC
adoxaAllow 64 simultaneous firings.2010-10-29
0x08049A
0x082E96
0x0B948E
0x13E1F8
0x13E23D
28 → 00
0A → 00
1B → 00
90 90 90 90 90 90 90 90 → 89 35 8C 33 67 00 EB 47
09 → BA
adoxaNeed level to buy ships/equipment in MP2012-04-04
0x08049A
0x082E96
0x0B948E
0x13E1F8
0x13E23D
28 → 00
0A → 00
1B → 00
90 90 90 90 90 90 90 90 → 89 35 8C 33 67 00 EB 47
09 → BA
adoxaNeed level to buy ships/equipment in MP2012-04-04
0x08049A
0x082E96
0x0B948E
0x13E1F8
0x13E23D
28 → 00
0A → 00
1B → 00
90 90 90 90 90 90 90 90 → 89 35 8C 33 67 00 EB 47
09 → BA
adoxaNeed level to buy ships/equipment in MP2012-04-04
0x08049A
0x082E96
0x0B948E
0x13E1F8
0x13E23D
28 → 00
0A → 00
1B → 00
90 90 90 90 90 90 90 90 → 89 35 8C 33 67 00 EB 47
09 → BA
adoxaNeed level to buy ships/equipment in MP2012-04-04
0x08049A
0x082E96
0x0B948E
0x13E1F8
0x13E23D
28 → 00
0A → 00
1B → 00
90 90 90 90 90 90 90 90 → 89 35 8C 33 67 00 EB 47
09 → BA
adoxaNeed level to buy ships/equipment in MP2012-04-04
0x12D279
0x1DD5A8
90 90 90 90 90 90 90 → 39 F1 74 03 30 C0 C3
80 → 79
BC46Prevent Countermeasures being fired by Right Click
0x12D279
0x1DD5A8
90 90 90 90 90 90 90 → 39 F1 74 03 30 C0 C3
80 → 79
BC46Prevent Countermeasures being fired by Right Click
0x11D281
1D → 00
adoxaMissiles continuously fire when holding button.2011-06-28
0x11DB5C
0.02f (~0AD7A33C) → 0.02f (~0AD7A33C)
w0dk4Screen shake when hull is hit.2010-06-06
0x11DB89
0.005f (~0AD7A33B) → 0.005f (~0AD7A33B)
w0dk4Screen shake when shield is hit.2010-06-06
0x11DB44
74 → EB
adoxaRemove screen shake altogether (alternative to above).2010-06-07
0x103E49
0x103E7B
0x103E8B
0x103F3C
04 1F 5D → 3C 3F 50
04 1F 5D → 3C 3F 50
04 1F 5D → 3C 3F 50
90 90 90 90 → 0.015f (~8FC2753C)
adoxaMake screen shake when jumping customizable; Encode desired jump screen shake at 0x103F3C, default is 0.015f.2016-03-06
0x103E49
0x103E7B
0x103E8B
0x103F3C
04 1F 5D → 3C 3F 50
04 1F 5D → 3C 3F 50
04 1F 5D → 3C 3F 50
90 90 90 90 → 0.015f (~8FC2753C)
adoxaMake screen shake when jumping customizable; Encode desired jump screen shake at 0x103F3C, default is 0.015f.2016-03-06
0x103E49
0x103E7B
0x103E8B
0x103F3C
04 1F 5D → 3C 3F 50
04 1F 5D → 3C 3F 50
04 1F 5D → 3C 3F 50
90 90 90 90 → 0.015f (~8FC2753C)
adoxaMake screen shake when jumping customizable; Encode desired jump screen shake at 0x103F3C, default is 0.015f.2016-03-06
0x103E49
0x103E7B
0x103E8B
0x103F3C
04 1F 5D → 3C 3F 50
04 1F 5D → 3C 3F 50
04 1F 5D → 3C 3F 50
90 90 90 90 → 0.015f (~8FC2753C)
adoxaMake screen shake when jumping customizable; Encode desired jump screen shake at 0x103F3C, default is 0.015f.2016-03-06
01B2D72
0x00B865
68 80 → EB 0F
68 C4 57 42 00 8B → 89 CE 31 C0 EB 03
BC46Never load EBUEula.dll from the root Freelancer folder.
0x1E6D24
FLSpew.txt → FLSpew.txt
LazThe path of the FLSpew.txt file.
0x02477A
0x02490D
CA 02 → 00 00
CA 02 → 00 00
Adoxa, LazEnable Borderless Window (disable caption flags).2016-08-30
0x02477A
0x02490D
CA 02 → 0A 00
CA 02 → 0A 00
adoxaEnable Borderless Window (disable caption flags), movable.2023-03-29
0x1B16CC
01 → 00
AdoxaForces Freelancer to run in windowed mode
0x03B348
74 → EB
BC46Prevents the '*** WARNING: Failed to get start location' message from being logged in FLSpew.txt.
0x00014E
0F → 2F
BC46Allows Freelancer to use 4GB of virtual memory instead of 2GB.
0x05685F
8A 50 → EB 0C
BC46Skip story cinematics (excluding space cutscenes) with the Esc key, like in the FL Beta.
0x16835B
0x169D2B
0x07417C
5b → 5b
5b → 5b
5b → 5b
Zephyer, adoxa, M0tahMaximum number of characters per account.2010-04-20
0x16835B
0x169D2B
0x07417C
5b → 5b
5b → 5b
5b → 5b
Zephyer, adoxa, M0tahMaximum number of characters per account.2010-04-20
0x1628F4
48 → 50
adoxaFilter out incompatible builds on server list by default.2013-05-30
0x1ACF6A
51 8D 4C 24 20 51 8D 8C 24 C8 00 00 00 → 40 74 63 48 51 8D 54 E4 20 52 83 E9 08
adoxaPrevent IPv6 addresses from being displayed in the server list.2013-08-06
0x08A521
75 → EB
VenemonPub::Player::PopUpDialog won't pause the game in SP.2024-01-31
0x08A53D
01 → 00
VenemonPub::Player::PopUpDialog won't lock controls.2024-01-31
0x0CBEE7
74 25 → 90 90
VenemonCnd_CommComplete is recognized in MP (packets are sent to server).2025-07-15
0x1DBE0C
0x11AA41
-1.04719758034f (~920A86BF) → -1.04719758034f (~920A86BF)
-1.04719758034f (~920A86BF) → -1.04719758034f (~920A86BF)
M0tah, foxUnit01Lower limit of y/z-axis rotation in turret view, in radians.2008-06-18
0x1DBE0C
0x11AA41
-1.04719758034f (~920A86BF) → -1.04719758034f (~920A86BF)
-1.04719758034f (~920A86BF) → -1.04719758034f (~920A86BF)
M0tah, foxUnit01Lower limit of y/z-axis rotation in turret view, in radians.2008-06-18
0x1DBE10
0x11A9F4
1.04719758034f (~920A863F) → 1.04719758034f (~920A863F)
1.04719758034f (~920A863F) → 1.04719758034f (~920A863F)
M0tah, foxUnit01Upper limit of y/z-axis rotation in turret view, in radians.2008-06-18
0x1DBE10
0x11A9F4
1.04719758034f (~920A863F) → 1.04719758034f (~920A863F)
1.04719758034f (~920A863F) → 1.04719758034f (~920A863F)
M0tah, foxUnit01Upper limit of y/z-axis rotation in turret view, in radians.2008-06-18
0x0C7903
0x0DBB12
0x0DBB58
0x0DBB9E
0x0DBBE4
42 → 00
74 → EB
74 → EB
74 → EB
74 → EB
adoxaKeyboard moves ship in turret view.2010-06-07
0x0C7903
0x0DBB12
0x0DBB58
0x0DBB9E
0x0DBBE4
42 → 00
74 → EB
74 → EB
74 → EB
74 → EB
adoxaKeyboard moves ship in turret view.2010-06-07
0x0C7903
0x0DBB12
0x0DBB58
0x0DBB9E
0x0DBBE4
42 → 00
74 → EB
74 → EB
74 → EB
74 → EB
adoxaKeyboard moves ship in turret view.2010-06-07
0x0C7903
0x0DBB12
0x0DBB58
0x0DBB9E
0x0DBBE4
42 → 00
74 → EB
74 → EB
74 → EB
74 → EB
adoxaKeyboard moves ship in turret view.2010-06-07
0x0C7903
0x0DBB12
0x0DBB58
0x0DBB9E
0x0DBBE4
42 → 00
74 → EB
74 → EB
74 → EB
74 → EB
adoxaKeyboard moves ship in turret view.2010-06-07
0x0C7EDB
0x11A8ED
42 → 00
0F 85 → 90 E9
adoxaMouse moves ship in turret view, a bit buggy though.2010-06-08
0x0C7EDB
0x11A8ED
42 → 00
0F 85 → 90 E9
adoxaMouse moves ship in turret view, a bit buggy though.2010-06-08
0x11D89C
0x11D8BB
0x1C5AB0
0x1C5AD0
D9 1D 7C 52 67 00 → E8 2F 82 0A 00 90
D9 1D 70 52 67 00 → E8 F0 81 0A 00 90
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 → D9 15 70 52 67 00 D8 0D 84 90 67 00 D9 1D 7C 90 67 00 C3
00 00 00 00 00 00 00 00 → D9 15 7C 52 67 00 EB DE
adoxaCamera is independent of left/right ship movement in turret view. Do not use with FLHack.2010-06-07
0x11D89C
0x11D8BB
0x1C5AB0
0x1C5AD0
D9 1D 7C 52 67 00 → E8 2F 82 0A 00 90
D9 1D 70 52 67 00 → E8 F0 81 0A 00 90
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 → D9 15 70 52 67 00 D8 0D 84 90 67 00 D9 1D 7C 90 67 00 C3
00 00 00 00 00 00 00 00 → D9 15 7C 52 67 00 EB DE
adoxaCamera is independent of left/right ship movement in turret view. Do not use with FLHack.2010-06-07
0x11D89C
0x11D8BB
0x1C5AB0
0x1C5AD0
D9 1D 7C 52 67 00 → E8 2F 82 0A 00 90
D9 1D 70 52 67 00 → E8 F0 81 0A 00 90
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 → D9 15 70 52 67 00 D8 0D 84 90 67 00 D9 1D 7C 90 67 00 C3
00 00 00 00 00 00 00 00 → D9 15 7C 52 67 00 EB DE
adoxaCamera is independent of left/right ship movement in turret view. Do not use with FLHack.2010-06-07
0x11D89C
0x11D8BB
0x1C5AB0
0x1C5AD0
D9 1D 7C 52 67 00 → E8 2F 82 0A 00 90
D9 1D 70 52 67 00 → E8 F0 81 0A 00 90
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 → D9 15 70 52 67 00 D8 0D 84 90 67 00 D9 1D 7C 90 67 00 C3
00 00 00 00 00 00 00 00 → D9 15 7C 52 67 00 EB DE
adoxaCamera is independent of left/right ship movement in turret view. Do not use with FLHack.2010-06-07
0x14A65B
A1 A0 4A 67 00 8A 88 B9 05 00 00 84 C9 74 38 A1 44 97 67 00 85 C0 74 05 83 C0 F8 EB 02 33 C0 50 FF 15 70 64 5C 00 83 C4 04 85 C0 74 08 8B C8 → 9C A1 44 97 67 00 83 C0 F8 50 FF 15 70 64 5C 00 59 91 9D 74 0D A0 CA EC 67 00 88 81 F9 00 00 00 EB 25 B0 00 86 81 F9 00 00 00 A2 CA EC 67 00
adoxaTurn off camera level during Turret View (fixes ship movement bugs in this view).2010-07-31
0x1186F0
0.05f (~CDCC4C3D) → 0.05f (~CDCC4C3D)
VenemonMultiplier for third person view inertia.2023-12-22
0x05B336
74 → EB
FuryFreelancerDon't print system arrival text.2009-02-22
0x05B029
77 → EB
M0tahForce '%s System.' (IDS 1373 in resources.dll) to be used for all system arrival text (no house is displayed).2009-02-24
0x05B021
83 FF FF FC FF 83 F8 → AB 01 00 00 00 EB 2F
M0tahMake the house in the system arrival text the system's IDS+1.2009-02-24
0x05B021
83 FF FF FC FF 83 F8 → 9B 01 00 00 00 EB 2D
M0tahMake the system arrival text the system's IDS+1 (be sure to also change IDS 1373 to just '%s').2009-02-24
0x122669
74 → EB
VenemonTurn off rendering of static debris.2024-07-14
0x0F86A3
1.0f (~0000803F) → 1.0f (~0000803F)
w0dk4Time in seconds for particle effects to stay after emitter died.2010-06-16
0x111BA5
74 → EB
adoxaDisplay sun spines within tradelane.2014-03-05
0x111C3C
0x11C8FB
0x11C9BB
74 → EB
0D → 00
0D → 00
adoxaDisplay sun spines within nebula.2011-01-13
0x111C3C
0x11C8FB
0x11C9BB
74 → EB
0D → 00
0D → 00
adoxaDisplay sun spines within nebula.2011-01-13
0x111C3C
0x11C8FB
0x11C9BB
74 → EB
0D → 00
0D → 00
adoxaDisplay sun spines within nebula.2011-01-13
0x111C80
74 → EB
adoxaDisplay sun spines within asteroid field.2011-01-13
0x12D132
0x12D052
0x12D0F6
0x12D0F9
0x12D100
5F 5E → EB 6D
0F 84 49 01 00 00 → 90 90 90 90 90 90
5B → 53
03 → 02
CB → CA
w0dk4Activate [gun] light_anim entries.2010-02-25
0x12D132
0x12D052
0x12D0F6
0x12D0F9
0x12D100
5F 5E → EB 6D
0F 84 49 01 00 00 → 90 90 90 90 90 90
5B → 53
03 → 02
CB → CA
w0dk4Activate [gun] light_anim entries.2010-02-25
0x12D132
0x12D052
0x12D0F6
0x12D0F9
0x12D100
5F 5E → EB 6D
0F 84 49 01 00 00 → 90 90 90 90 90 90
5B → 53
03 → 02
CB → CA
w0dk4Activate [gun] light_anim entries.2010-02-25
0x12D132
0x12D052
0x12D0F6
0x12D0F9
0x12D100
5F 5E → EB 6D
0F 84 49 01 00 00 → 90 90 90 90 90 90
5B → 53
03 → 02
CB → CA
w0dk4Activate [gun] light_anim entries.2010-02-25
0x12D132
0x12D052
0x12D0F6
0x12D0F9
0x12D100
5F 5E → EB 6D
0F 84 49 01 00 00 → 90 90 90 90 90 90
5B → 53
03 → 02
CB → CA
w0dk4Activate [gun] light_anim entries.2010-02-25
0x131D2B
0F 94 C0 → B0 01 90
adoxaActivate [light] lightsource_cone entries.2011-06-08
0x1C8890
45 → 00
DevPrevent parser from reading EffectType from effect_types.ini, forcing the default values below; allows for vis_beam effects to appear beyond 2k. This applies to `eft_explosion_large`, `eft_weapon_large_proj` and `eft_damage_large_smoke`2006-08-17
0x212AF0
100f (~0000C842) → 100f (~0000C842)
DevOn-screen radius of effects, affects size-on-screen-based cutoff (make larger to increase cutoff range). Applies to `eft_explosion_large`2006-08-17
0x212AF8
15f (~00007041) → 15f (~00007041)
DevMax run time of effects. Applies to `eft_explosion_large`2006-08-17
0x212B00
100f (~0000C842) → 100f (~0000C842)
DevUnknown, likely the first value of pbubble. Applies to `eft_explosion_large`2006-08-17
0x212B04
500f (~0000FA43) → 500f (~0000FA43)
DevVisual cutoff range of effects (second value of pbubble). Applies to `eft_explosion_large`2006-08-17
0x212C58
100f (~0000C842) → 100f (~0000C842)
DevOn-screen radius of effects, affects size-on-screen-based cutoff (make larger to increase cutoff range). Applies to `eft_weapon_large_proj`2006-08-17
0x212C60
-1f (~000080BF) → -1f (~000080BF)
DevMax run time of effects. Applies to `eft_weapon_large_proj`2006-08-17
0x212C68
100f (~0000C842) → 100f (~0000C842)
DevUnknown, likely the first value of pbubble. Applies to `eft_weapon_large_proj`2006-08-17
0x212C6C
500f (~0000FA43) → 500f (~0000FA43)
DevVisual cutoff range of effects (second value of pbubble). Applies to `eft_weapon_large_proj`2006-08-17
0x213158
15f (~00007041) → 15f (~00007041)
DevOn-screen radius of vis_beam effects, affects size-on-screen-based cutoff (make larger to increase cutoff range). Applies to `eft_weapon_large_proj`2006-08-17
0x213168
100f (~0000C842) → 100f (~0000C842)
DevUnknown, likely the first value of pbubble for vis_beam. Applies to `eft_weapon_large_proj`2006-08-17
0x21316C
500f (~0000FA43) → 500f (~0000FA43)
Devvis_beam cutoff range (second value of pbubble for vis_beam). Applies to `eft_weapon_large_proj`2006-08-17
0x212DE8
20f (~0000A041) → 20f (~0000A041)
DevOn-screen radius of effects, affects size-on-screen-based cutoff (make larger to increase cutoff range). Applies to `eft_damage_large_smoke`2006-08-17
0x212DF0
-1f (~000080BF) → -1f (~000080BF)
DevMax run time of effects. Applies to `eft_damage_large_smoke`2006-08-17
0x212DF8
100f (~0000C842) → 100f (~0000C842)
DevUnknown, likely the first value of pbubble. Applies to `eft_damage_large_smoke`2006-08-17
0x212DFC
500f (~0000FA43) → 500f (~0000FA43)
DevVisual cutoff range of effects (second value of pbubble). Applies to `eft_damage_large_smoke`2006-08-17
0x0C8864
75 → EB
adoxaSteering arrows always go to mouse.2010-05-02
0x0C885B
0x0C886A
DC 75 5C → F8 1A 48
1.0f (~0000803F) → 1.8f (~6666E63F)
adoxaIncrease to 12 steering arrows.2010-05-02
0x0C885B
0x0C886A
DC 75 5C → F8 1A 48
1.0f (~0000803F) → 1.8f (~6666E63F)
adoxaIncrease to 12 steering arrows.2010-05-02
0x0C8AE0
0x0C8674
DC 6E 5D → 74 86 4C
90 90 90 90 → 0.15f (~9A99193E)
adoxaDistance between steering arrows.2010-05-02
0x0C8AE0
0x0C8674
DC 6E 5D → 74 86 4C
90 90 90 90 → 0.15f (~9A99193E)
adoxaDistance between steering arrows.2010-05-02
0x0C8A6F
0x0C8678
E0 75 5C → 78 86 4C
90 90 90 90 → 0.5f (~0000003F)
adoxaSize multiplier for steering arrows.2010-05-02
0x0C8A6F
0x0C8678
E0 75 5C → 78 86 4C
90 90 90 90 → 0.5f (~0000003F)
adoxaSize multiplier for steering arrows.2010-05-02
0x0E3D09
0F 95 C1 → B1 01 90
JeiderCamera of target wireframe on the top (like a playership wireframe).2020-04-08
0x0CFE75
0x0E203E
0x0E20FF
0x0E3CE0
0x0E1F91
0x0E36DA
01 → 00
0F 84 → 90 E9
74 → EB
0F 85 8F 02 00 00 → 90 90 90 90 90 90
74 60 → 90 90
08 → 30
WhiskasTMAlways show target wireframe.2019-07-29
0x0CFE75
0x0E203E
0x0E20FF
0x0E3CE0
0x0E1F91
0x0E36DA
01 → 00
0F 84 → 90 E9
74 → EB
0F 85 8F 02 00 00 → 90 90 90 90 90 90
74 60 → 90 90
08 → 30
WhiskasTMAlways show target wireframe.2019-07-29
0x0CFE75
0x0E203E
0x0E20FF
0x0E3CE0
0x0E1F91
0x0E36DA
01 → 00
0F 84 → 90 E9
74 → EB
0F 85 8F 02 00 00 → 90 90 90 90 90 90
74 60 → 90 90
08 → 30
WhiskasTMAlways show target wireframe.2019-07-29
0x0CFE75
0x0E203E
0x0E20FF
0x0E3CE0
0x0E1F91
0x0E36DA
01 → 00
0F 84 → 90 E9
74 → EB
0F 85 8F 02 00 00 → 90 90 90 90 90 90
74 60 → 90 90
08 → 30
WhiskasTMAlways show target wireframe.2019-07-29
0x0CFE75
0x0E203E
0x0E20FF
0x0E3CE0
0x0E1F91
0x0E36DA
01 → 00
0F 84 → 90 E9
74 → EB
0F 85 8F 02 00 00 → 90 90 90 90 90 90
74 60 → 90 90
08 → 30
WhiskasTMAlways show target wireframe.2019-07-29
0x0CFE75
0x0E203E
0x0E20FF
0x0E3CE0
0x0E1F91
0x0E36DA
01 → 00
0F 84 → 90 E9
74 → EB
0F 85 8F 02 00 00 → 90 90 90 90 90 90
74 60 → 90 90
08 → 30
WhiskasTMAlways show target wireframe.2019-07-29
0x0DB6A5
0x0DB6B7
13 → 07
EB 05 → 6A 00
WhiskasTMForce 1st weapon group to be set on entering space.2019-07-29
0x0DB6A5
0x0DB6B7
13 → 07
EB 05 → 6A 00
WhiskasTMForce 1st weapon group to be set on entering space.2019-07-29
0x0E7DF9
B0 01 → 30 C0
WhiskasTMMake target wireframe ignore all mouse events.2019-07-12
0x1DC130
10000000f (~8096184B) → 10000000f (~8096184B)
Gold_SearMax selection distance.2024-06-06
0x152E7C
74 → EB
VenemonTurn off rendering background universe.2024-07-14
0x0BD8EC
0x0BD8F1
0x0BD8F6
43 → 43
61 → 61
70 → 70
adoxaRGB of tooltip background.2010-01-07
0x0BD8EC
0x0BD8F1
0x0BD8F6
43 → 43
61 → 61
70 → 70
adoxaRGB of tooltip background.2010-01-07
0x0BD8EC
0x0BD8F1
0x0BD8F6
43 → 43
61 → 61
70 → 70
adoxaRGB of tooltip background.2010-01-07
0x0BD933
0x0BD938
0x0BD90B
0x0BD92A
B9 → B9
F7 → F7
E0 → FF
0E → 0F
adoxaRGB of tooltip text.2010-01-07
0x0BD933
0x0BD938
0x0BD90B
0x0BD92A
B9 → B9
F7 → F7
E0 → FF
0E → 0F
adoxaRGB of tooltip text.2010-01-07
0x0BD933
0x0BD938
0x0BD90B
0x0BD92A
B9 → B9
F7 → F7
E0 → FF
0E → 0F
adoxaRGB of tooltip text.2010-01-07
0x0BD933
0x0BD938
0x0BD90B
0x0BD92A
B9 → B9
F7 → F7
E0 → FF
0E → 0F
adoxaRGB of tooltip text.2010-01-07
0x15B22C
0x15B231
0x15B236
0x15B2F6
FF → FF
FF → FF
00 → 00
FF → FF
adoxaRGBA of selected maneuver icon.2010-01-07
0x15B22C
0x15B231
0x15B236
0x15B2F6
FF → FF
FF → FF
00 → 00
FF → FF
adoxaRGBA of selected maneuver icon.2010-01-07
0x15B22C
0x15B231
0x15B236
0x15B2F6
FF → FF
FF → FF
00 → 00
FF → FF
adoxaRGBA of selected maneuver icon.2010-01-07
0x15B22C
0x15B231
0x15B236
0x15B2F6
FF → FF
FF → FF
00 → 00
FF → FF
adoxaRGBA of selected maneuver icon.2010-01-07
0x15B2CB
0x15B2D0
0x15B2D5
0x15B2F6
FF → FF
FF → FF
00 → 00
FF → FF
adoxaRGBA of selected neural net icon.2010-01-07
0x15B2CB
0x15B2D0
0x15B2D5
0x15B2F6
FF → FF
FF → FF
00 → 00
FF → FF
adoxaRGBA of selected neural net icon.2010-01-07
0x15B2CB
0x15B2D0
0x15B2D5
0x15B2F6
FF → FF
FF → FF
00 → 00
FF → FF
adoxaRGBA of selected neural net icon.2010-01-07
0x15B2CB
0x15B2D0
0x15B2D5
0x15B2F6
FF → FF
FF → FF
00 → 00
FF → FF
adoxaRGBA of selected neural net icon.2010-01-07
0x161BE6
0x161BED
0x161BF4
0x161BFB
87 → 87
C3 → C3
E0 → E0
C0 → C0
adoxaRGBA of main text (aqua).2010-01-07
0x161BE6
0x161BED
0x161BF4
0x161BFB
87 → 87
C3 → C3
E0 → E0
C0 → C0
adoxaRGBA of main text (aqua).2010-01-07
0x161BE6
0x161BED
0x161BF4
0x161BFB
87 → 87
C3 → C3
E0 → E0
C0 → C0
adoxaRGBA of main text (aqua).2010-01-07
0x161BE6
0x161BED
0x161BF4
0x161BFB
87 → 87
C3 → C3
E0 → E0
C0 → C0
adoxaRGBA of main text (aqua).2010-01-07
0x161C06
0x161C0D
0x161C14
0x161C1B
87 → 87
C3 → C3
E0 → E0
FF → FF
adoxaRGBA of main color (aqua).2010-01-07
0x161C06
0x161C0D
0x161C14
0x161C1B
87 → 87
C3 → C3
E0 → E0
FF → FF
adoxaRGBA of main color (aqua).2010-01-07
0x161C06
0x161C0D
0x161C14
0x161C1B
87 → 87
C3 → C3
E0 → E0
FF → FF
adoxaRGBA of main color (aqua).2010-01-07
0x161C06
0x161C0D
0x161C14
0x161C1B
87 → 87
C3 → C3
E0 → E0
FF → FF
adoxaRGBA of main color (aqua).2010-01-07
0x161C66
0x161C6D
0x161C74
0x161C7B
F5 → F5
EA → EA
52 → 52
FF → FF
adoxaRGBA of selected color (yellow).2010-01-07
0x161C66
0x161C6D
0x161C74
0x161C7B
F5 → F5
EA → EA
52 → 52
FF → FF
adoxaRGBA of selected color (yellow).2010-01-07
0x161C66
0x161C6D
0x161C74
0x161C7B
F5 → F5
EA → EA
52 → 52
FF → FF
adoxaRGBA of selected color (yellow).2010-01-07
0x161C66
0x161C6D
0x161C74
0x161C7B
F5 → F5
EA → EA
52 → 52
FF → FF
adoxaRGBA of selected color (yellow).2010-01-07
0x161CE1
0x161CE1
0x161CE1
0x161CF7
80 → 80
80 → 80
80 → 80
FF → FF
adoxaRGBA of disabled icons.2010-01-07
0x161CE1
0x161CE1
0x161CE1
0x161CF7
80 → 80
80 → 80
80 → 80
FF → FF
adoxaRGBA of disabled icons.2010-01-07
0x161CE1
0x161CE1
0x161CE1
0x161CF7
80 → 80
80 → 80
80 → 80
FF → FF
adoxaRGBA of disabled icons.2010-01-07
0x161CE1
0x161CE1
0x161CE1
0x161CF7
80 → 80
80 → 80
80 → 80
FF → FF
adoxaRGBA of disabled icons.2010-01-07
0x199DA6
0x199DAB
87 C3 E0 → 87 C3 E0
87 C3 E0 → 87 C3 E0
adoxaRGB of some buttons.2010-01-07
0x199DA6
0x199DAB
87 C3 E0 → 87 C3 E0
87 C3 E0 → 87 C3 E0
adoxaRGB of some buttons.2010-01-07
0x199DC6
0x199DCB
80 80 80 → 80 80 80
80 80 80 → 80 80 80
adoxaRGB of disabled buttons.2010-01-07
0x199DC6
0x199DCB
80 80 80 → 80 80 80
80 80 80 → 80 80 80
adoxaRGB of disabled buttons.2010-01-07
0x002389
0x00238C
83 FE 08 → 90 90
7D 16 → D8 C0 90
adoxaDouble existing LODranges
0x002389
0x00238C
83 FE 08 → 90 90
7D 16 → D8 C0 90
adoxaDouble existing LODranges
0x002389
0x00238C
83 FE 08 → D8 C0 90
7D 16 → D8 C0
adoxaQuadruple existing LODranges
0x002389
0x00238C
83 FE 08 → D8 C0 90
7D 16 → D8 C0
adoxaQuadruple existing LODranges
0x0244F5
DC 05 → EB 04
AdoxaGamma ranges from 0.0 to 1.0, not 1.0 to 2.0.
0x0244F7
B8 89 → E8 75
AdoxaGamma ranges from 0.5 to 1.5, not 1.0 to 2.0.
0x0244F7
B8 89 5C → F8 EB 5D
BC46Gamma ranges from 0.75 to 1.75, not 1.0 to 2.0.
0x01AD6F
80 00 → 00 20
SchmackbolzenFix bug with low resolution textures on some systems (sets maximum to 8192 instead of 128).
0x1B48B8
07 → 00
BC46Fix bug with low resolution textures of news entries and mission board pictures on some systems.2025-05-04

🧱 content.dll

OffsetPatchAuthorDescriptionDate
0x12E368
01 → 00
VenemonTurn off combat chatter.2024-07-14
0x0BD2D8
00 → 01
AdoxaAllow the `fc_n_grp` faction to drop `[phantom_loot]` loot.2011-02-03
0x11BC78
100d (~0000000000005940) → 100d (~0000000000005940)
foxUnit01Initial NPC min spawn distance in SP and MP (such as after respawn).2008-05-28
0x11BC80
1775d (~0000000000BC9B40) → 1775d (~0000000000BC9B40)
DevInitial NPC max spawn distance in SP and MP.2006-08-17
0x11BC68
2500d (~000000000088A340) → 2500d (~000000000088A340)
DevNPC max spawn distance in SP and MP.2006-08-17
0x0C1771
7A → EB
Gold_SearAllow NPC max spawn distance below 2500.2023-05-11
0x0BA57A
3.0f (~00004040) → 3.0f (~00004040)
adoxaSpacePop 'heartbeat' interval in seconds.2023-05-02
0x0D3C36
2500f (~00401C45) → 2500f (~00401C45)
foxUnit01Maximum distance that NPCs will persist in SP.2008-05-28
0x0D3D6E
2500f (~00401C45) → 2500f (~00401C45)
DevMaximum distance that NPCs will persist in MP.2006-08-17
0x058F46
3750f (~00606A45) → 3750f (~00606A45)
DevDistance over which NPC spawning will ignore density cap in SP.2006-08-17
0x117A68
7500f (~0060EA45) → 7500f (~0060EA45)
DevDistance over which NPC spawning will ignore density cap in MP (in other words, players within this distance to another will 'share spawns' and must move this distance away to start spawning 'own' NPCs).2006-08-17
0x118578
200f (~00004843) → 200f (~00004843)
VitalMultiplier for patrol_path spawn distances, double this to double patrol_path spawn ranges, use in tandem with below (715 = 10k).2010-02-03
0x0C4974
2500f (~00401C45) → 2500f (~00401C45)
foxUnit01patrol_path NPC min spawn distance check, patrol_path spawns below this distance will be rejected, use in tandem with above.2009-06-02
0x0BB1DA
2000f (~0000FA44) → 2000f (~0000FA44)
VitalDistance from the edge of the zone NPCs begin to spawn.2009-05-17
0x0C48D7
2500f (~00401C45) → 2500f (~00401C45)
VitalDistance that patrol_path NPCs spawn when players are close to each other in patrol path (so far seems like closer than 300m).2010-01-01
0x0D8AAF
1400i (~0x00000578) → 1400i (~0x00000578)
VitalDistance from a disrupted tradelane that tradelaneattackers are created.2009-11-29
0x0BB1DA
2000f (~0000FA44) → 2000f (~0000FA44)
VitalDistance from the last tradelane ring that FL will generate NPCs from when you enter tradelane (note: same offset as zone edge NPC spawn distance).2009-11-29
0x0D3D93
4000f (~00007A45) → 4000f (~00007A45)
VitalDistance from the last tradelane ring that patrol_path NPCs created when you enter tradelane will still exist.2009-11-29
0x11BB58
1200f (~00009644) → 1200f (~00009644)
VitalDistance from the last tradelane ring that patrol_path NPCs are created (2750 and more, no NPCs are created (unless patrol_path spawn distance is raised?)).2009-11-29
0x0C5D53
3750f (~00606A45) → 3750f (~00606A45)
VitalDistance from the tradelane ring (except the nearest one) at which NPCs with `arrival = tradelane` encounters are created (negative numbers accepted, though terminal ring will act up), there may be more 3750f in content.dll which may be relevant.2009-07-15
0x0C2946
5000i (~0x00001388) → 5000i (~0x00001388)
VitalMinimum spawn distance for tradelane NPCs, tradelane spawns below this distance will be rejected and transferred to the next ring instead.2010-07-16
0x0D0630
0x11DB10
5000f (~00409C45) → 5000f (~00409C45)
5000f (~00409C45) → 5000f (~00409C45)
DevMax range at which NPCs will go hostile upon seeing their allies go hostile (both offsets must be changed).2006-08-17
0x0D0630
0x11DB10
5000f (~00409C45) → 5000f (~00409C45)
5000f (~00409C45) → 5000f (~00409C45)
DevMax range at which NPCs will go hostile upon seeing their allies go hostile (both offsets must be changed).2006-08-17
0x06C470
500i (~0x000001F4) → 500i (~0x000001F4)
DevMax range at which NPCs will scan your cargo.2006-08-17
0x06C717
2500f (~00401C45) → 2500f (~00401C45)
DevMax range at which NPCs will initiate scan of your cargo.2006-08-17
0x0C4C01
500f (~0000FA43) → 500f (~0000FA43)
M0tah, Gold_SearMin distance from player position at spawn moment that an NPC patrol with `arrival = cruise` will fly to when spawned.2015-01-18
0x0C4C06
2000f (~0000FA44) → 2000f (~0000FA44)
M0tah, Gold_SearMax distance from player position at spawn moment that an NPC patrol with `arrival = cruise` will fly to when spawned.2015-01-18
0x1195D4
25000000f (~20BCBE4B) → 25000000f (~20BCBE4B)
VitalSquare of the distance from the end of the patrol_path to the object over which NPCs won't dock with it (so far only tested with jumpgates; increasing this may prevent PP crashes?).2009-01-31
0x129058
54 72 61 69 6C 4F 70 40 41 49 40 70 75 62 40 40 51 41 45 40 58 5A 00 → 46 6F 6C 6C 6F 77 4F 70 40 41 49 40 70 75 62 40 40 51 41 45 40 58 5A
foxUnit01Replace TrailOp behavior with FollowOp behavior.2010-06-30
0x085D6F
0x06CDF5
0x06CE24
0x0875BC
0x0875C2
33 FF 89 7C 24 → E9 23 F9 FF FF
06 → 07
14 → 4C
18 → 50
1C → 54
adoxaReplace TrailOp behavior with FollowOp behavior (addition to above, untested).2010-07-03
0x085D6F
0x06CDF5
0x06CE24
0x0875BC
0x0875C2
33 FF 89 7C 24 → E9 23 F9 FF FF
06 → 07
14 → 4C
18 → 50
1C → 54
adoxaReplace TrailOp behavior with FollowOp behavior (addition to above, untested).2010-07-03
0x085D6F
0x06CDF5
0x06CE24
0x0875BC
0x0875C2
33 FF 89 7C 24 → E9 23 F9 FF FF
06 → 07
14 → 4C
18 → 50
1C → 54
adoxaReplace TrailOp behavior with FollowOp behavior (addition to above, untested).2010-07-03
0x085D6F
0x06CDF5
0x06CE24
0x0875BC
0x0875C2
33 FF 89 7C 24 → E9 23 F9 FF FF
06 → 07
14 → 4C
18 → 50
1C → 54
adoxaReplace TrailOp behavior with FollowOp behavior (addition to above, untested).2010-07-03
0x085D6F
0x06CDF5
0x06CE24
0x0875BC
0x0875C2
33 FF 89 7C 24 → E9 23 F9 FF FF
06 → 07
14 → 4C
18 → 50
1C → 54
adoxaReplace TrailOp behavior with FollowOp behavior (addition to above, untested).2010-07-03
0x037068
02 → 03
BC46Fix NPCs saying the first number of their call sign twice when requesting to dock.2025-04-18
0x118130
20f (~0000A041) → 20f (~0000A041)
AdoxaTime given to drop cargo by NPCs2010-11-23
0x0A94D4
04 → 39
AdoxaDisable money-based rank, rank becomes fixed, may instead be manually managed via hooks.2013-09-20
0x0A9D8E
7F 0F → 90 90
Adoxa, Gold_SearIgnore rank level limit test, theoretically allowing any number of levels.2018-07-27
0x0A9D8E
40b → 40b
AdoxaRank level limit2010-08-14
0x1143C8
0.6f (~9A99193F) → 0.6f (~9A99193F)
foxReputation set by bribes, can not exceed 0.9.2006-10-18
0x11BD84
1.0f (~0000803F) → 1.0f (~0000803F)
foxReputation at/over which a faction's NPCs will excuse your friendly fire (killing the NPC should still dock rep, however), same as below.
0x11BD84
1.0f (~0000803F) → 1.0f (~0000803F)
foxReputation at/over which a faction will no longer turn hostile upon seeing its allies turn hostile, same as above.
0x11BD80
0.6f (~9A99193F) → 0.6f (~9A99193F)
foxReputation over which a faction will be friendly with another faction (such as shooting you if that faction is hostile, etc.).
0x12E354
0.2f (~CDCC4C3E) → 0.2f (~CDCC4C3E)
adoxaReputation needed for lawful factions to show rumors.2014-03-05
0x12E358
0.4f (~CDCCCC3E) → 0.4f (~CDCCCC3E)
adoxaReputation needed for unlawful factions to show rumors.2014-03-05
0x11B930
0.1d (~9A9999999999B93F) → 0.1d (~9A9999999999B93F)
adoxaAdjustment for maximum reputation.2010-07-18
0x11BCF4
-0.6f (~9A9919BF) → -0.6f (~9A9919BF)
adoxaHostile docking reputation.2010-11-16
0x143C58
(group name) → (group name)
BejaymacList of groups (in nickname form) of factions that won't show up on your reputation screen - either replace the nicknames or write over them with 00s (DO NOT change the length of the DLL).
0x0CC985
40 → 00
adoxaJump gates test reputation.2010-11-16
0x0CC986
0C → 04
adoxaJump holes test reputation.2010-11-16
0x114310
gd_bh_grp → gd_bh_grp
Gold_SearIn freetime between missions 4, 5, 6 and 7 buying a ship will set your rep with the Bounty Hunters to -0.2; either change the nickname or write it over with 00s (do NOT change the length of the DLL).2015-01-18
0x006272
FF 15 → EB 04
Gold_SearIn freetime between missions 4, 5, 6 and 7 buying a ship will set your rep with the Bounty Hunters to -0.2; this prevents that (alternative to above)2015-01-18
0x13F540
-0.6f (~9A9919BF) → -0.6f (~9A9919BF)
VenemonHostile formation reputation.2024-01-28
0x0D00D4
-0.1f (~CDCCCCBD) → -0.1f (~CDCCCCBD)
BC46Reputation adjustment after destroying a DESTROYABLE_DEPOT.2024-12-09
0x091A24
03 → 01
AdoxaFreighters are named as large ships.2010-07-26
0x04EE3A
42 2A → A2 6A
Xerx, CannonOpenSP tweak for 1.1 DLLs to always start from m13; alternatively, simply direct your newplayer.fl file to start on a blank Mission_13 instead of using this hack.
0x0A8793
0x0A8903
0x0A8C83
0x0A8CE1
0x0A8D59
07 → 00
05 → 00
05 → 00
8D 44 24 10 50 8B CE → 39 4E 04 74 12 EB 09
05 → 00
adoxaNPCs are global, not local to base; in mbases.ini still need to define the [GF_NPC] per base.2010-12-03
0x0A8793
0x0A8903
0x0A8C83
0x0A8CE1
0x0A8D59
07 → 00
05 → 00
05 → 00
8D 44 24 10 50 8B CE → 39 4E 04 74 12 EB 09
05 → 00
adoxaNPCs are global, not local to base; in mbases.ini still need to define the [GF_NPC] per base.2010-12-03
0x0A8793
0x0A8903
0x0A8C83
0x0A8CE1
0x0A8D59
07 → 00
05 → 00
05 → 00
8D 44 24 10 50 8B CE → 39 4E 04 74 12 EB 09
05 → 00
adoxaNPCs are global, not local to base; in mbases.ini still need to define the [GF_NPC] per base.2010-12-03
0x0A8793
0x0A8903
0x0A8C83
0x0A8CE1
0x0A8D59
07 → 00
05 → 00
05 → 00
8D 44 24 10 50 8B CE → 39 4E 04 74 12 EB 09
05 → 00
adoxaNPCs are global, not local to base; in mbases.ini still need to define the [GF_NPC] per base.2010-12-03
0x0A8793
0x0A8903
0x0A8C83
0x0A8CE1
0x0A8D59
07 → 00
05 → 00
05 → 00
8D 44 24 10 50 8B CE → 39 4E 04 74 12 EB 09
05 → 00
adoxaNPCs are global, not local to base; in mbases.ini still need to define the [GF_NPC] per base.2010-12-03
0x0518C7
0x0519B7
34 → 00
34 → 00
adoxaAllow fc_n_grp for randommissions.2011-02-03
0x0518C7
0x0519B7
34 → 00
34 → 00
adoxaAllow fc_n_grp for randommissions.2011-02-03
0x11C2C4
2500f (~00401C45) → 2500f (~00401C45)
VitalDistance at which NPC mission target ships in randommissions are created.
0x0F17D9
2625f (~00102445) → 2625f (~00102445)
VitalDistance at which NPC wave ships in randommissions are created.2009-05-23
0x11C2B0
7500f (~0060EA45) → 7500f (~0060EA45)
VitalDistance at which mission target solars in randommissions are created.
0x11CBCC
6000f (~0080BB45) → 6000f (~0080BB45)
VitalDistance from 1st mission waypoint that second waypoint and ships at it in randommissions are created.2009-05-23
0x11C2C8
3500f (~00C05A45) → 3500f (~00C05A45)
VitalCore retreat distance from randommission waypoint, modified by content.dll 0x11CAB4.2009-05-24
0x11CAB4
250f (~00007A43) → 250f (~00007A43)
VitalAmount to add to core retreat distance (content.dll 0x11C2C8) to work out a real retreat distance, and amount to subtract from core retreat distance to work out a real back-in-range distance.2009-05-24
0x11C2CC
2000f (~0000FA44) → 2000f (~0000FA44)
VitalMax range at which randommission NPCs will engage enemies; outside of this range, their behavior will be strange (fly around in circles, ignore fire etc).2009-05-24
0x117608
300f (~00009643) → 300f (~00009643)
adoxaMultiplier for zone distance, increase to allow randommissions further from base.2010-02-07
0x12E778
30f (~0000F041) → 30f (~0000F041)
adoxaReturn to battle time in SP.2010-04-27
0x11C2DC
45f (~00003442) → 45f (~00003442)
adoxaReturn to battle time in MP.2010-04-27
0x0ECED5
5f (~0000A040) → 5f (~0000A040)
adoxaReturn to battle update interval.2010-04-27
0x0AAD7A
99 B9 03 00 00 00 F7 F9 85 D2 74 33 D9 05 30 B2 FB 06 DD 5C 24 04 FF D6 99 DD 44 24 04 B9 03 00 00 00 F7 F9 8D 54 12 → 89 44 E4 04 D9 44 E4 20 D8 64 E4 1C EB 04 66 B8 FB 06 DB 44 E4 04 D8 0D D0 97 39 06 DE C9 D8 44 E4 1C 5E 83 C4 10 C3
adoxaMake MP job difficulty exactly between min and max difficulty in mbases.ini.2010-06-03
0x1143D4
100f (~0000C842) → 100f (~0000C842)
adoxaMaximum value of misn difficulty.2011-06-04
0x1175F0
100f (~0000C842) → 100f (~0000C842)
adoxaMaximum value of DestroyMission difficulty.2011-06-04
0x11B22C
100f (~0000C842) → 100f (~0000C842)
adoxaMaximum value of rank_diff and generated mission difficulty.2011-06-04
0x11CC58
(0,0,3,9,6,2,1,1,1)f → (0,0,3,9,6,2,1,1,1)f
adoxaWeighted vector used to determine how many ships should occur in random missions in SP; 0 to 8 ships.2011-06-04
0x11CC7C
(0,0,2,3,9,6,4,2,1)f → (0,0,2,3,9,6,4,2,1)f
adoxaWeighted vector used to determine how many ships should occur in random missions in MP; 0 to 8 ships.2011-06-04
0x0F8A4B
58 CC FB → 00 CB FC
adoxaUse 30-float array at 12CB08 (created manually!) for the SP ship weighting vector; 2 to 31 ships.2011-06-04
0x0F8A54
7C CC FB → 80 CB FC
adoxaUse 30-float array at 12CB88 (created manually!) for the MP ship weighting vector; 2 to 31 ships.2011-06-04
0x0F20F0
01 → 07
BC46Random mission NPCs will use missiles (changes their attack_preference to GUNS|GUIDED|UNGUIDED).
0x0F20F0
01 → 0F
BC46Random mission NPCs will use missiles and torpedoes (changes their attack_preference to GUNS|GUIDED|UNGUIDED|TORPEDO).
0x11CBE8
'class_fighter' → 'class_fighter'
Skotty.NPC class to spawn in random missions.2025-04-18
0x019A59
75 17 → EB 0E
M0tahPrevent mission failures due to attacking a neutral/friendly object.2009-05-05
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x005E5F
0x005E69
0x005E73
0x005E7D
0x005E87
0x005E91
0x005E9B
0x005EA5
0x005EAF
0x005EB9
0x005EC3
0x005ECD
0x005ED7
3500f (~00C05A45) → 3500f (~00C05A45)
5200f (~0080A245) → 5200f (~0080A245)
7000f (~00C0DA45) → 7000f (~00C0DA45)
10000f (~00401C46) → 10000f (~00401C46)
16000f (~00007A46) → 16000f (~00007A46)
0f (~00000000) → 0f (~00000000)
36000f (~00A00C47) → 36000f (~00A00C47)
30000f (~0060EA46) → 30000f (~0060EA46)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
0f (~00000000) → 0f (~00000000)
Stone-DNext level requirements in SP in addition to worth at mission end; formatted Freetime_01_02, Freetime_02_03, Freetime_03_04, Freetime_04_05, Freetime_05_06, Mission_07, Freetime_07_08, Freetime_08_09, Mission_10, Mission_11, Mission_12, Mission_13, Mission_End.2004-03-31
0x04B101
0x04B183
90 90 90 90 90 90 90 90 90 90 90 → 5B 31 C0 5E 83 04 E4 11 C2 08 00
5B 33 C0 5E C3 → E9 79 FF FF FF
adoxaDon't append dash to msg_id_prefix in mbases.ini.2010-10-28
0x04B101
0x04B183
90 90 90 90 90 90 90 90 90 90 90 → 5B 31 C0 5E 83 04 E4 11 C2 08 00
5B 33 C0 5E C3 → E9 79 FF FF FF
adoxaDon't append dash to msg_id_prefix in mbases.ini.2010-10-28
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x037148
0x039684
0x039AA3
0x039CE1
0x03AA92
0x03AE02
0x03BA22
0x03F0A6
0x041A74
0x041C75
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
64 → 65
adoxaDon't append dash to msg_id_prefix in universe.ini.2017-12-17
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x116324
0x036F5F
0x0385B1
0x03948E
0x03A123
0x03A42B
0x03D8DF
0x03E547
0x03EB48
0x03EC5C
0x0401C8
0x040C3B
0x04172C
0x045DB0
0x045EC4
0x116328
5F → 00
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
2C → 28
72 74 00 00 'gcs_refer_faction_player' 00 00 → 'gcs_refer_faction_player_short'
adoxaDon't append _short to gcs_refer_faction in faction_prop.ini.2017-12-22
0x118114
1500f (~0080BB44) → 1500f (~0080BB44)
Gold_SearMinimum distance between waypoints for `behavior = wander`2025-01-06
0x118118
3000f (~00803B45) → 3000f (~00803B45)
Gold_SearMaximum distance between waypoints for `behavior = wander`2025-01-06
0x0C14EB
0x0C1508
0x0C1520
B9 D5 FF FF FF F7 F9 → 8D 14 33 83 C6 0C 4D
8D 14 33 8D 34 86 D9 C0 D8 4E EC 4D F7 D8 EB 05 90 → D8 4E EC D9 C1 D8 4E F0 D9 5C 24 24 D9 C9 D8 4E F4
1A D8 4E F0 D8 47 C4 D9 5A 04 D8 4E F4 D8 47 08 D9 5A 08 8D 34 86 83 C6 0C 85 ED EB 10 → 5C 24 14 D9 44 24 24 8B 44 24 14 D8 47 04 D9 5C 24 18 D9 44 24 28 8B 4C 24 18 D8 47 08
Gold_SearRandomize flight direction for `behavior = wander`2025-01-06
0x0CCFAD
C1 → C2
BC46Ignore gate locks (prevent access denied).2024-08-08
0x1195C0
0.2f (~CDCC4C3E) → 0.2f (~CDCC4C3E)
BC46Reputation needed for factions to offer missions on the job board. The player's reputation must be greater than or equal to the given value in order for the missions to show up.2024-09-22
0x1195BC
-0.2f (~CDCC4CBE) → -0.2f (~CDCC4CBE)
BC46Second minimum reputation needed for factions to show missions on the job board. This value is only tested if the minimum specified at `0x1195C0` is not met. The player's reputation must be greater than the given value in order for the missions to show up. 2024-09-22
0x060D0F
7F → EB
BC46Faction NPCs will offer missions regardless of the player's reputation.2024-08-08
0x0C1F0B
4C E4 14 C1 E9 07 EB 03 → 0C C2 8B 7C C2 04 C1 E1
Gold_SearAdd vertical component to random spawns2025-02-02
0x0C2011
0x0C2022
0x0C2034
45 00 EB 02 → 84 24 1C 0D
45 04 EB 02 → 84 24 14 0D
45 08 EB 02 → 84 24 18 0D
Gold_SearUse spawn position instead of player position for arrival = cruise (allows to safely increase spawn distances)2025-02-02

📉 common.dll

OffsetPatchAuthorDescriptionDate
0x140810
5000f (~00409C45) → 5000f (~00409C45)
DevMax range at which NPCs will engage enemies, even if `attack_preference` under `jobblock` specify a higher range.2006-08-17
0x18C754
2i (~0x00000002) → 2i (~0x00000002)
adoxaFirst value of Act_PlayerEnemyClamp. This determines how many NPCs will attack the player in SP (and also MP?).2006-08-17
0x18C758
2i (~0x00000002) → 2i (~0x00000002)
adoxaSecond value of Act_PlayerEnemyClamp. This determines how many NPCs will attack the player in SP (and also MP?).2016-08-09
0x08E86A
7E 31 → EB 39
adoxaAlternative to above: disable Act_PlayerEnemyClamp altogether, instead making NPC enemy target selection random.2016-08-09
0x08E6D8
74 → EB
adoxaRemove FIGHTER/FREIGHTER testing on Player for `attack_preference` under `jobblock`.2010-07-17
0x13E52C
04 → 00
adoxaNPCs use scanner (enables CMs).2010-07-16
0x07AE5E
200f (~00004843) → 200f (~00004843)
Vitalunknown, increasing this to 1000f and more makes patrol_path NPCs stand still after spawn (side note by fox: this range seems to also denote the range which MsnRandEnc ships spawned with story scripting cut cruise and engage targets; if you're spawning ships with MsnRandEnc, try increasing this to make them more combat-effective).2009-01-31
0x13E518
0.0001f (~17B7D138) → 0.0001f (~17B7D138)
adoxa`nudge_force` sensitivity (higher = less auto-dodging from autopilot and AI).2010-08-16
0x13E6D0
1.5f (~0000C03F) → 1.5f (~0000C03F)
foxUnit01Autopilot helper value used by all AI functions, including NPC maneuvering and player autopilot; generally, set lower for a more accurate and picky autopilot (beware, has massive effect on how AI handle and may break your NPCs, so be very careful! - 1.34 is good).2009-05-25
0x13E6D4
50f (~00004842) → 50f (~00004842)
foxUnit01Default follow offset for following NPCs using FollowOp; a following NPC is to the right by default, but will appear on the left, below and above after jumping systems.
0x08C322
0x08C35C
0x08C4C4
D9 44 → EB 0F
DC 0D → EB 04
D9 44 → EB 20
Gold_SearMake formation leader independent of escorts (this will make formation leaders able to flee).2017-07-05
0x06C017
500f (~0000FA43) → 500f (~0000FA43)
Gold_Sear, M0tahDistance ahead of formation leader escorts 'anticipate' to go to when catching up in cruise (decrease this to make escorts go in a straighter line towards the leader, but setting this too low causes them swing back and forth after a minor turn).2015-05-26
0x075B36
500f (~0000FA43) → 500f (~0000FA43)
Gold_SearDistance from formation leader an escort will cruise to (before dropping out of cruise) when the leader is not cruising, as well as cruise catch up trail range.2015-05-26
0x06C00D
200f (~00004843) → 200f (~00004843)
M0tahIncrease this to enable large formations to dock with jumpgate; raise with caution however.
0x08ADD7
07 → 00
adoxaDisable NPC firing timing delay.2020-03-12
0x038590
83 EC 34 53 56 → B0 01 C2 04 00
adoxaAdjusts CEGun::CanSeeTargetObject, allowing NPCs to 'see' everything (care: has a pretty significant impact on firing behavior).2020-03-13
0x08A185
0x08AE95
0.0523599f (~5677563D) → 0.0523599f (~5677563D)
0.0523599f (~5677563D) → 0.0523599f (~5677563D)
adoxaNPC muzzle cone angle (guns, radians).2020-04-03
0x08A185
0x08AE95
0.0523599f (~5677563D) → 0.0523599f (~5677563D)
0.0523599f (~5677563D) → 0.0523599f (~5677563D)
adoxaNPC muzzle cone angle (guns, radians).2020-04-03
0x0763B6
84 C0 → 90 90
VenemonAutopilot will use thruster to catch up with formation.2024-01-16
0x066148
03 → 7F
AingarForce NPCs to use correct chasing behavior for shiptypes other than FIGHTER and FREIGHTER.
0x086542
0x212700
01 → 00
01 → 00
AdoxaAuto-level off by default. All offsets much be changed.2010-09-25
0x07249A
0x1186E9
01 → 00
01 → 00
AdoxaLevel camera off by default. All offsets much be changed.2010-09-25
0x037813
E8 48 9F 01 → E9 11 00 00
WhiskasTMAllow shooting in cruise.2014-03-07
0x03A2B3
06 → 09
WhiskasTMAllow mine dropping in cruise.2014-03-07
0x03A011
07 → 09
WhiskasTMAllow firing in tradelanes.2014-03-07
0x053796
74 → EB
AdoxaAdjust cruise speed according to drag_modifier.2010-01-29
0x07637F
1.2f (~9A99993F) → 1.2f (~9A99993F)
CannonFormation catch up cruise speed multiplier. Outside of trail range common.dll 0x075B36; values above variable located at 0x1407A0 will be ignored.2011-08-01
0x1407A0
1.2f (~9A99993F) → 1.2f (~9A99993F)
Gold_SearFormation catch up cruise speed multiplier. Within trail range common.dll 0x075B36.2015-08-10
0x07630C
0.8f (~CDCC4C3F) → 0.8f (~CDCC4C3F)
Gold_SearMultiplier for minimum cruise speed in formation (escort).2015-01-18
0x13DF88
0.5d (~000000000000E03F) → 0.5d (~000000000000E03F)
Gold_Sear, foxUnit01Multiplier for minimum cruise speed for formation leader. Warning by fox: this seems to majorly affect asteroid spacing in asteroid fields and can break asteroid exclusion zones. Use with caution!2015-10-24
0x13F3CC
2500f (~00401C45) → 2500f (~00401C45)
Lord of LunacyTrade lane travel speed. Warning: values over 2500 may have adverse side-effects.2006-09-13
0x13F440
0.125d (~000000000000C03F) → 0.125d (~000000000000C03F)
HeIIoweenTrade lane enter speed.2010-09-23
0x13F458
0.4d (~9A9999999999D93F) → 0.4d (~9A9999999999D93F)
HeIIoweenTrade lane exit speed.2010-09-23
0x13F448
400d (~0000000000007940) → 400d (~0000000000007940)
HeIIoweenTrade lane exit distance.2010-09-23
0x06191E
0x061941
DD 05 D0 E2 39 06 D9 FF → D9 E8 D9 E0 D9 EE D9 C1
C7 44 24 24 00 00 00 00 C7 44 24 2C 00 00 00 00 C7 44 24 30 00 00 80 3F C7 44 24 34 00 00 00 00 C7 44 24 3C 00 00 00 00 DD 05 D0 E2 39 06 D9 FE D9 C1 D9 5C 24 20 D9 54 24 28 → D9 54 24 20 D9 5C 24 30 D9 54 24 24 D9 54 24 28 D9 54 24 2C D9 54 24 34 D9 54 24 3C D9 44 24 54 D9 E0 D9 5C 24 54 D9 44 24 60 D9 E0 D9 5C 24 60 D9 44 24 48 D9 E0 D9 5C 24 48
Gold_SearSwap vertical component of trade lane travel in previous direction. This fixes issues with vertically oriented trade lanes.2017-08-11
0x06191E
0x061941
DD 05 D0 E2 39 06 D9 FF → D9 E8 D9 E0 D9 EE D9 C1
C7 44 24 24 00 00 00 00 C7 44 24 2C 00 00 00 00 C7 44 24 30 00 00 80 3F C7 44 24 34 00 00 00 00 C7 44 24 3C 00 00 00 00 DD 05 D0 E2 39 06 D9 FE D9 C1 D9 5C 24 20 D9 54 24 28 → D9 54 24 20 D9 5C 24 30 D9 54 24 24 D9 54 24 28 D9 54 24 2C D9 54 24 34 D9 54 24 3C D9 44 24 54 D9 E0 D9 5C 24 54 D9 44 24 60 D9 E0 D9 5C 24 60 D9 44 24 48 D9 E0 D9 5C 24 48
Gold_SearSwap vertical component of trade lane travel in previous direction. This fixes issues with vertically oriented trade lanes.2017-08-11
0x03659E
0x036618
0x036634
49 → 79
90 90 90 90 90 90 90 90 → 8B 8E 94 01 00 00 EB 14
90 90 90 90 90 90 90 90 90 90 90 → E3 B8 6A 00 E8 A3 D5 03 00 EB AF
AdoxaDrop out of cruise once power reaches 0.2010-11-18
0x03659E
0x036618
0x036634
49 → 79
90 90 90 90 90 90 90 90 → 8B 8E 94 01 00 00 EB 14
90 90 90 90 90 90 90 90 90 90 90 → E3 B8 6A 00 E8 A3 D5 03 00 EB AF
AdoxaDrop out of cruise once power reaches 0.2010-11-18
0x03659E
0x036618
0x036634
49 → 79
90 90 90 90 90 90 90 90 → 8B 8E 94 01 00 00 EB 14
90 90 90 90 90 90 90 90 90 90 90 → E3 B8 6A 00 E8 A3 D5 03 00 EB AF
AdoxaDrop out of cruise once power reaches 0.2010-11-18
0x18B5CC
300f (~00009643) → 300f (~00009643)
Gold_SearCruise speed, always overruled by CRUISING_SPEED in constants.ini.2015-01-18
0x18B5D0
5f (~0000A040) → 5f (~0000A040)
Gold_SearCruise acceleration time, always overruled by CRUISE_ACCEL_TIME in constants.ini.2015-01-18
0x03625A
3f (~00004040) → 3f (~00004040)
Gold_SearCruise drag, always overruled by CRUISE_DRAG in constants.ini.2015-01-18
0x03625A
0F 84 77 01 → E9 78 01 00
BC46Disables the cruise speed functionality for both players and NPCs.2015-01-18
0x04B4D2
0x04B582
0x04B63E
1E → 0E
1E → 0E
1E → 0E
AdoxaExclude cloaking device from total hit points.2010-07-13
0x0EDB44
0.01f (~0AD7233C) → 0.01f (~0AD7233C)
w0dk4Collision detection min check distance. Increasing this will fix issues with the sur collisions on objects that are further than 130k from center of system.2009-04-29
0x18BDB4
1000f (~00007A44) → 1000f (~00007A44)
DevMaximum dock acknowledge distance.2006-08-17
0x13F48C
10000f (~00401C46) → 10000f (~00401C46)
DevMaximum dock initiation distance.2006-08-17
0x13F48C
1750f (~00C0DA44) → 1750f (~00C0DA44)
M0tahMinimum distance away from object to automatically engage cruise when using dock or goto.2009-07-27
0x0501B2
0x022040
E8 29 C1 FF FF 8B 4C 24 24 8D 54 → 6A 00 89 F9 E8 35 00 00 00 EB 1F
8B 54 → EB 20
AdoxaManually launch from docking bay2010-05-02
0x18BDB8
18f (~00009041) → 18f (~00009041)
AdoxaDocking speed2010-06-16
0x06D6CA
15f (~00007041) → 15f (~00007041)
foxLaunching speed for launch sequences that use strafe like battleships.
0x050527
1.0f (~0000803F) → 1.0f (~0000803F)
AdoxaRelative speed after launching from a docking ring.2010-06-16
0x06DE13
0.5f (~0000003F) → 0.5f (~0000003F)
AdoxaRelative speed after launching from a station.2010-06-16
0x063645
0x063650
60 → 00
62 → 02
adoxaF3 docking works with FREIGHTER type.2010-06-17
0x063645
0x063650
60 → 00
62 → 02
adoxaF3 docking works with FREIGHTER type.2010-06-17
0x063657
00 → 20
BC46F3 docking works with CAPITAL type.2025-03-10
0x13E678
2000f (~0000FA44) → 2000f (~0000FA44)
foxHow far behind a jumpgate a player will be spawned - the player will move from this point to the arrival point near the gate during the respective `[JumpGateEffect]` `jump_in_time`.
0x139B74
90 53 32 → C0 DE 26
AdoxaUse thruster hp_type for cloaking device.2010-12-30
0x139B74
90 53 32 → 50 DB 26
AdoxaPlace cloaking devices on countermeasure hardpoints.2010-12-30
0x139B74
90 53 32 → 40 17 2D
Adoxa, HeIIoweenUse cloaking device as internal equipment.2011-06-11
0x0344DC
01 → 00
Laz, AingarCloaking devices are initiated in a disabled state.2023-10-22
0x139AF0
40172D → C0DE26
LazUse thruster hp_type for armour.2023-05-03
0x139AFC
00 BA 29 → 10 A7 27
AdoxaConsider armor types attached to hardpoint when mounted.2023-05-03
0x004A28
0x0057FA
0.33f (~C3F5A83E) → 0.33f (~C3F5A83E)
FriendlyFireDefault repair price ratio for ships and collision groups (both offsets must be changed).2017-02-14
0x053048
0x05330E
0x0A9BA3
0x0AA904
00 00 → E3 1F
00 00 → E3 1F
18 → 18
00 → 00
Adoxainclude external equipment in cargo size.2011-01-11
0x03A32E
84 C0 → 40 90
VenAuto-CM without activation2024-02-02
0x4CED4
75 09 → 90 90
VenGuided projectiles wont give up tracking a target2024-01-09
0x18D5D4
0.9f (~6666663F) → 0.9f (~6666663F)
DevReputation over which will give you affiliation with that faction (faction name appears in space before your name).2006-08-17
0x0D6431
0x0D6461
ED 02 → 44 00
83 C9 FF 33 C0 8B FE F2 AE F7 D1 49 8B C1 83 F8 40 8D 93 D4 00 00 00 72 05 B8 3F 00 00 00 8B C8 8B FA 8B D1 → 50 8D 8B D4 00 00 00 6A 40 51 E8 B0 FB FC FF 83 C4 0C 89 83 D0 00 00 00 C6 83 14 01 00 00 01 E9 9D 02 00 00
AdoxaAlways display the end points of trade lanes on the Nav Map. Effectively adds 'visit = 1' to each ring Object.
0x0D6431
0x0D6461
ED 02 → 44 00
83 C9 FF 33 C0 8B FE F2 AE F7 D1 49 8B C1 83 F8 40 8D 93 D4 00 00 00 72 05 B8 3F 00 00 00 8B C8 8B FA 8B D1 → 50 8D 8B D4 00 00 00 6A 40 51 E8 B0 FB FC FF 83 C4 0C 89 83 D0 00 00 00 C6 83 14 01 00 00 01 E9 9D 02 00 00
AdoxaAlways display the end points of trade lanes on the Nav Map. Effectively adds 'visit = 1' to each ring Object.
0x143DC0
Vibrocentric → Vibrocentric
LazOriginal font that will override Agency FB in a number of instances if detected on the system.
0x0B1375
0x015B85
04 → 00
46 → 5E
BC46Use anti-aliased fonts if the user has 'Smooth edges of screen fonts' enabled in their Windows settings.
0x015B85
0x0C782C
04 → 05
88 46 1A 88 5E 1B → 66 C7 46 1A 05 00
BC46Always use anti-aliased fonts
0x01A74C
0x01A892
0x0210A0C
200f (~00004843) → 200f (~00004843)
2C B2 39 → 4C A7 27
200f (~00004843) → 200f (~00004843)
Adoxa, SchmackbolzenMaximum FPS2010-07-12
0x01A74C
0x01A892
0x0210A0C
200f (~00004843) → 200f (~00004843)
2C B2 39 → 4C A7 27
200f (~00004843) → 200f (~00004843)
Adoxa, SchmackbolzenMaximum FPS2010-07-12
0x142684
Freelancer → Freelancer
Laz, He||oweenName of the folder inside AppData where FLSpew.txt is stored, and the name of the folder inside My Games in which the save files and user preferences are stored.2015-10-03
0x142690
My Games → My Games
adoxaName of the folder inside Documents in which the folder from offset 0x142684 is stored.2015-11-16
0x14269C
FreelancerShots → FreelancerShots
adoxaName of the folder inside Pictures where Freelancer screenshots are saved to.2015-11-16
0x0A2FB1
0x0A300A
0x0A3018
0x0A30BE
0x142690
56 6A 00 6A 00 68 05 80 → C7 06 2E 2E 00 00 EB 0E
21 → 0C
13 → 7C
56 6A 00 6A 00 68 27 80 → C7 06 2E 2E 00 00 EB 0E
'My Gam' → 'Saves' 00
adoxaUse '..\Saves' and '..\FreelancerShots' (relative to EXE) instead of your 'Documents\MyGames\Freelancer' and 'Pictures' folders.2015-11-16
0x0A2FB1
0x0A300A
0x0A3018
0x0A30BE
0x142690
56 6A 00 6A 00 68 05 80 → C7 06 2E 2E 00 00 EB 0E
21 → 0C
13 → 7C
56 6A 00 6A 00 68 27 80 → C7 06 2E 2E 00 00 EB 0E
'My Gam' → 'Saves' 00
adoxaUse '..\Saves' and '..\FreelancerShots' (relative to EXE) instead of your 'Documents\MyGames\Freelancer' and 'Pictures' folders.2015-11-16
0x0A2FB1
0x0A300A
0x0A3018
0x0A30BE
0x142690
56 6A 00 6A 00 68 05 80 → C7 06 2E 2E 00 00 EB 0E
21 → 0C
13 → 7C
56 6A 00 6A 00 68 27 80 → C7 06 2E 2E 00 00 EB 0E
'My Gam' → 'Saves' 00
adoxaUse '..\Saves' and '..\FreelancerShots' (relative to EXE) instead of your 'Documents\MyGames\Freelancer' and 'Pictures' folders.2015-11-16
0x0A2FB1
0x0A300A
0x0A3018
0x0A30BE
0x142690
56 6A 00 6A 00 68 05 80 → C7 06 2E 2E 00 00 EB 0E
21 → 0C
13 → 7C
56 6A 00 6A 00 68 27 80 → C7 06 2E 2E 00 00 EB 0E
'My Gam' → 'Saves' 00
adoxaUse '..\Saves' and '..\FreelancerShots' (relative to EXE) instead of your 'Documents\MyGames\Freelancer' and 'Pictures' folders.2015-11-16
0x0A2FB1
0x0A300A
0x0A3018
0x0A30BE
0x142690
56 6A 00 6A 00 68 05 80 → C7 06 2E 2E 00 00 EB 0E
21 → 0C
13 → 7C
56 6A 00 6A 00 68 27 80 → C7 06 2E 2E 00 00 EB 0E
'My Gam' → 'Saves' 00
adoxaUse '..\Saves' and '..\FreelancerShots' (relative to EXE) instead of your 'Documents\MyGames\Freelancer' and 'Pictures' folders.2015-11-16
0x139964
90 53 32 → C0 DE 26
HeIIoweenUsing thruster hp_type for [Light].2022-05-09
0x139A40
90 53 32 → C0 DE 26
HeIIoweenUsing thruster hp_type for [AttachedFX].2022-05-09
0x057702
84 → 04
adoxaShows trade lanes as unknown initially and allows them to be discovered both on the radar and the Nav Map.
0x04CB81
E8 EA 8B FD FF → 90 90 90 90 90
adoxaRemoves the initial angular velocity of mines when dropped.
0x0995B6
0x0995FC
FF 10 → 90 90
FF 12 → 90 90
adoxaDisable 'ArchDB::Get' random mission spew warning.2012-04-02
0x0995B6
0x0995FC
FF 10 → 90 90
FF 12 → 90 90
adoxaDisable 'ArchDB::Get' random mission spew warning.2012-04-02
0x0DAD24
05 7B → 41 74
adoxaMake drag_modifier independent of interference or damage.2012-04-03
0x0D7A6F
0x0D7AF0
7A 4C → EB 65
0F 85 → EB 04
adoxa, josbyteAllow drag_modifier below 1.0.2024-06-28
0x13DFDC
1.74f (~52B8DE3F) → 1.74f (~52B8DE3F)
w0dk4, OutCastMultiplier for fill_dist in CmnAsteroid::CAsteroidField::near_field_calculation, increase this to make FL render asteroid fields from greater distances.2009-05-13
0x0E698E
7C → EB
adoxaSome planets keep on spinning.2010-06-24
0x0E79BD
03 → 02
adoxaPlanets (and more) keep on spinning, needs patch at 0xE698E.2011-01-09
0x0D670F
C6 44 24 30 01 → E9 47 FF FF FF
adoxaSuns will honor visit flag (without having to add visit = 1 to revert to known suns, as long as the visit line appears after the star line).2011-01-09
0x0460A9
0x0460AC
0x0460AF
07 → 07
07 → 07
07 → 07
adoxaExponents for max distance from center of system (x,y,z-axes resp.) static asteroids will be spawned (07 = 130k, 08 = 260k, 09 = 520k, etc).2010-02-23
0x0460A9
0x0460AC
0x0460AF
07 → 07
07 → 07
07 → 07
adoxaExponents for max distance from center of system (x,y,z-axes resp.) static asteroids will be spawned (07 = 130k, 08 = 260k, 09 = 520k, etc).2010-02-23
0x0460A9
0x0460AC
0x0460AF
07 → 07
07 → 07
07 → 07
adoxaExponents for max distance from center of system (x,y,z-axes resp.) static asteroids will be spawned (07 = 130k, 08 = 260k, 09 = 520k, etc).2010-02-23
0x0460B0
81 F9 → EB 15
w0dk4Always render static asteroids (alternative to common.dll 0x460A9-F).2010-02-23
0x13FBD8
25000000f (~20BCBE4B) → 25000000f (~20BCBE4B)
VenemonSquare of distance over which you can't join formation.2024-01-28
0x13E548
-0.6f (~9A9919BF) → -0.6f (~9A9919BF)
Gold_SearHostile threshold for Closest Enemy.2024-06-06
0x0249B1
0x0A9A21
8B 7D 38 8B C8 8B D1 → BF 21 9A 30 06 FF D7
90 90 90 90 90 90 90 90 90 90 90 90 90 → BF 71 9B 30 06 89 7D 38 8B C8 8B D1 C3
VenemonBugfix for FLHook RequestSpaceScript, fixes server sided cutscene crashes.2024-07-14
0x049775
0D → 4E
adoxaDisable 'connecting internal type' spew warning for EngClass plugin.2024-10-24

🔐 server.dll

OffsetPatchAuthorDescriptionDate
0x0A8AF0
10000f (~00401C46) → 10000f (~00401C46)
FriendlyFireMaximum AI firing range.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x06F46E
0x06F475
0x06F4A6
0x06F4AD
0x06F51E
0x06F525
0x06FB9B
0x06FBA3
0x06FBAE
0x06FC00
0x06FC08
0x06FC1C
0x07543C
0x075443
0x0754E0
0x0754E7
0x076426
0x07642D
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
999999999i (~0x3B9AC9FF) → 999999999i (~0x3B9AC9FF)
adoxaMaximum credits that a player can have in multiplayer. All offsets must be changed.
0x00960C
0C → 00
M0tahFix explosion damage not causing full or no damage on large ships and bases (side note by adoxa: this hack will generate additional damage in SP).2010-03-27
0x00AFC0
D9 44 24 → C2 08 00
AdoxaEnergy weapons don't damage power.2010-06-15
0x08551C
0.05f (~CDCC4C3D) → 0.05f (~CDCC4C3D)
AdoxaMinimum fraction of damage required in order to use nanobots or shield batteries. In other words, if your Nanobot heals 1000 damage, you will need to have at least 50 points of damage to be able to repair).2010-07-01
0x00A46C
0x00A494
EB 26 → 8B C8
66 81 7C E4 04 5A 13 74 E2 91 EB CE → 90 90 90 90 90 90 90 90 90 90 90 90
AdoxaIgnore armor when determining radiation damage.2011-01-24
0x0501B2
0x022040
E8 29 C1 FF FF 8B 4C 24 24 8D 54 → 6A 00 89 F9 E8 35 00 00 00 EB 1F
8B 54 → EB 20
AdoxaManually launch from docking bay2010-05-02
0x0231BF
-350f (~0000AFC3) → -350f (~0000AFC3)
AdoxaJump gate/hole z-axis entry point adjustment.2012-05-23
0x0876C0
500d (~0000000000407F40) → 500d (~0000000000407F40)
AdoxaJump gate/hole x/y-axis entry point adjustment.2012-05-23
0x0173DA
74 → EB
LazEnable undocking hail in multiplayer.2023-03-10
0x86AEC
6250000f (~20BCBE4A) → 6250000f (~20BCBE4A)
DevSquare of NPC disappear distance in MP.2006-08-17
0x86AF0
25000000f (~20BCBE4B) → 25000000f (~20BCBE4B)
DevSquare of player disappear distance in MP.2006-08-17
0x86AF4
100000000f (~20BCBE4C) → 100000000f (~20BCBE4C)
DevSquare of grouped player disappear distance in MP.2006-08-17
0x08AE78
0.8f (~CDCC4C3F) → 0.8f (~CDCC4C3F)
FriendlyFireResale % for ships (server-side, must match variable above or 1.1 server dll will kick client for cheating).2009-05-10
0x08AE7C
0.3f (~9A99993E) → 0.3f (~9A99993E)
foxResale % for equipment (server-side, must match variable above or 1.1 server dll will kick client for cheating).
0x02C057
74 0A 41 83 C2 04 3B C8 7C F4 EB 0B C7 84 8C 9C 00 00 00 00 00 00 → 75 0B C7 84 8C 9C 00 00 00 00 00 00 00 41 83 C2 04 39 C1 7C E9 EB
AdoxaUpdate objects once (fixes bug that causes solar guns reduce refire delay when multiple players are around).2015-05-13
0x08AE30
'Restart' → 'Restart'
foxName of Restart.fl file.
0x06BFA6
E4 B4 → 14 B3
AdoxaDisable encryption on creating MP character.2011-06-10
0x06E10D
E4 B4 → 14 B3
AdoxaDisable encryption on saving character/game.2011-06-10
0x07399D
E4 B4 → 14 B3
adoxaDisable encryption on creating restart.fl file.2011-06-10
0x066930
0x0672C1
0x0B2174
8B 44 24 0C 81 EC 00 01 00 00 53 8B 1D B8 47 D6 06 55 8B 2D 7C 48 D6 06 56 8B 70 04 85 F6 57 74 49 FF D3 56 33 FF 57 8B C8 FF D5 85 C0 74 0A 8B C8 FF 15 78 48 D6 06 8B F8 85 FF 74 2D 8B 8C 24 18 01 00 00 51 8D 54 24 14 68 F0 AE D6 06 52 FF 15 74 4C D6 06 8B 8C 24 20 01 00 00 8B 01 83 C4 0C 57 8D 54 24 14 52 FF 50 14 8B 84 24 1C 01 00 00 8B 38 85 FF 74 4A FF D3 57 6A 01 8B C8 33 F6 FF D5 85 C0 74 0A 8B C8 FF 15 78 48 D6 06 8B F0 85 F6 74 2D 8B 8C 24 18 01 00 00 51 8D 54 24 14 68 E8 AE D6 06 52 FF 15 74 4C D6 06 → 53 55 56 57 83 EC 10 89 E5 8B 74 E4 2C FF 15 B8 47 D6 06 89 C3 31 FF 8B 04 BE 85 C0 74 59 50 89 D9 83 FF 04 A1 7C 48 D6 06 7C 07 05 E0 00 00 00 EB 0A 57 83 FF 01 77 04 80 34 E4 01 FF D0 85 C0 74 35 89 C1 FF 15 78 48 D6 06 85 C0 74 29 50 FF 74 E4 2C 89 F8 83 FF 04 7E 02 B0 04 FF 34 85 BC 69 D4 06 55 FF 15 74 4C D6 06 8B 4C E4 34 8B 01 83 C4 0C 55 FF 50 14 47 8B 46 30 83 C0 04 39 C7 75 95 83 C4 10 5F 5E 5D 5B C3 00 00 E8 AE D6 06 F0 AE D6 06 DC AE D6 06 D0 AE D6 06 D0 69 D4 06 25 73 61 63 63 65 73 73 6F 72 79 00
89 BD B0 02 00 00 89 BD AC 02 00 00 89 BD A8 02 00 00 → 8D 8D E0 02 00 00 89 79 7C 89 79 D0 89 79 CC 89 79 C8
3D 39 44 39 63 39 7A 39 81 39 BA 39 D1 39 D8 39 12 3A 29 3A → 3F 39 55 39 76 39 8F 39 96 39 BC 39 C0 39 C4 39 C8 39 CC 39
adoxaSave costume accessories2018-12-31
0x066930
0x0672C1
0x0B2174
8B 44 24 0C 81 EC 00 01 00 00 53 8B 1D B8 47 D6 06 55 8B 2D 7C 48 D6 06 56 8B 70 04 85 F6 57 74 49 FF D3 56 33 FF 57 8B C8 FF D5 85 C0 74 0A 8B C8 FF 15 78 48 D6 06 8B F8 85 FF 74 2D 8B 8C 24 18 01 00 00 51 8D 54 24 14 68 F0 AE D6 06 52 FF 15 74 4C D6 06 8B 8C 24 20 01 00 00 8B 01 83 C4 0C 57 8D 54 24 14 52 FF 50 14 8B 84 24 1C 01 00 00 8B 38 85 FF 74 4A FF D3 57 6A 01 8B C8 33 F6 FF D5 85 C0 74 0A 8B C8 FF 15 78 48 D6 06 8B F0 85 F6 74 2D 8B 8C 24 18 01 00 00 51 8D 54 24 14 68 E8 AE D6 06 52 FF 15 74 4C D6 06 → 53 55 56 57 83 EC 10 89 E5 8B 74 E4 2C FF 15 B8 47 D6 06 89 C3 31 FF 8B 04 BE 85 C0 74 59 50 89 D9 83 FF 04 A1 7C 48 D6 06 7C 07 05 E0 00 00 00 EB 0A 57 83 FF 01 77 04 80 34 E4 01 FF D0 85 C0 74 35 89 C1 FF 15 78 48 D6 06 85 C0 74 29 50 FF 74 E4 2C 89 F8 83 FF 04 7E 02 B0 04 FF 34 85 BC 69 D4 06 55 FF 15 74 4C D6 06 8B 4C E4 34 8B 01 83 C4 0C 55 FF 50 14 47 8B 46 30 83 C0 04 39 C7 75 95 83 C4 10 5F 5E 5D 5B C3 00 00 E8 AE D6 06 F0 AE D6 06 DC AE D6 06 D0 AE D6 06 D0 69 D4 06 25 73 61 63 63 65 73 73 6F 72 79 00
89 BD B0 02 00 00 89 BD AC 02 00 00 89 BD A8 02 00 00 → 8D 8D E0 02 00 00 89 79 7C 89 79 D0 89 79 CC 89 79 C8
3D 39 44 39 63 39 7A 39 81 39 BA 39 D1 39 D8 39 12 3A 29 3A → 3F 39 55 39 76 39 8F 39 96 39 BC 39 C0 39 C4 39 C8 39 CC 39
adoxaSave costume accessories2018-12-31
0x066930
0x0672C1
0x0B2174
8B 44 24 0C 81 EC 00 01 00 00 53 8B 1D B8 47 D6 06 55 8B 2D 7C 48 D6 06 56 8B 70 04 85 F6 57 74 49 FF D3 56 33 FF 57 8B C8 FF D5 85 C0 74 0A 8B C8 FF 15 78 48 D6 06 8B F8 85 FF 74 2D 8B 8C 24 18 01 00 00 51 8D 54 24 14 68 F0 AE D6 06 52 FF 15 74 4C D6 06 8B 8C 24 20 01 00 00 8B 01 83 C4 0C 57 8D 54 24 14 52 FF 50 14 8B 84 24 1C 01 00 00 8B 38 85 FF 74 4A FF D3 57 6A 01 8B C8 33 F6 FF D5 85 C0 74 0A 8B C8 FF 15 78 48 D6 06 8B F0 85 F6 74 2D 8B 8C 24 18 01 00 00 51 8D 54 24 14 68 E8 AE D6 06 52 FF 15 74 4C D6 06 → 53 55 56 57 83 EC 10 89 E5 8B 74 E4 2C FF 15 B8 47 D6 06 89 C3 31 FF 8B 04 BE 85 C0 74 59 50 89 D9 83 FF 04 A1 7C 48 D6 06 7C 07 05 E0 00 00 00 EB 0A 57 83 FF 01 77 04 80 34 E4 01 FF D0 85 C0 74 35 89 C1 FF 15 78 48 D6 06 85 C0 74 29 50 FF 74 E4 2C 89 F8 83 FF 04 7E 02 B0 04 FF 34 85 BC 69 D4 06 55 FF 15 74 4C D6 06 8B 4C E4 34 8B 01 83 C4 0C 55 FF 50 14 47 8B 46 30 83 C0 04 39 C7 75 95 83 C4 10 5F 5E 5D 5B C3 00 00 E8 AE D6 06 F0 AE D6 06 DC AE D6 06 D0 AE D6 06 D0 69 D4 06 25 73 61 63 63 65 73 73 6F 72 79 00
89 BD B0 02 00 00 89 BD AC 02 00 00 89 BD A8 02 00 00 → 8D 8D E0 02 00 00 89 79 7C 89 79 D0 89 79 CC 89 79 C8
3D 39 44 39 63 39 7A 39 81 39 BA 39 D1 39 D8 39 12 3A 29 3A → 3F 39 55 39 76 39 8F 39 96 39 BC 39 C0 39 C4 39 C8 39 CC 39
adoxaSave costume accessories2018-12-31
0x069003
74 → EB
LazRegenerate restart.fl on every launch (Game will not load saves with this offset enabled).
0x069021
75 → EB
BC46Regenerate Restart.fl on every launch while still being able to load saves.
0x06900F
0x069036
8B CD E8 3A FD FF FF 84 C0 74 25 84 DB C6 44 24 13 03 75 1C 8D 8C 24 54 01 00 00 51 8D 54 24 54 52 FF 15 → 8D 8C 24 5C 01 00 00 51 8D 54 24 5C 52 EB 13 FF 11 83 C4 08 85 C0 74 11 8B CD E8 22 FD FF FF EB 0F 90 B9
83 C4 08 85 C0 75 → EB E6 83 C4 08 EB
BC46Regenerate Restart.fl on every launch. Also ensure Restart.fl only gets loaded after being regenerated.
0x06900F
0x069036
8B CD E8 3A FD FF FF 84 C0 74 25 84 DB C6 44 24 13 03 75 1C 8D 8C 24 54 01 00 00 51 8D 54 24 54 52 FF 15 → 8D 8C 24 5C 01 00 00 51 8D 54 24 5C 52 EB 13 FF 11 83 C4 08 85 C0 74 11 8B CD E8 22 FD FF FF EB 0F 90 B9
83 C4 08 85 C0 75 → EB E6 83 C4 08 EB
BC46Regenerate Restart.fl on every launch. Also ensure Restart.fl only gets loaded after being regenerated.
0x06B24D
0A 48 10 → 82 C9 11
BC46When a wreck gets shot, do not test if it has already been looted during a previous session. This allows looted wrecks to be looted another time after loading a saved game. NOTE: This patch only works in Single Player!
0x16835B
0x169D2B
0x07417C
5b → 5b
5b → 5b
5b → 5b
Zephyer, adoxa, M0tahMaximum number of characters per account.2010-04-20
0x085530
60d (~0000000000004E40) → 60d (~0000000000004E40)
w0dk4Respawn time for any solar object to regain full health once destroyed in MP.2008-11-13
0x03A068
0x03A46E
8b → 8b
8b → 8b
SethernisMaximum group size.2010-07-18
0x03A068
0x03A46E
8b → 8b
8b → 8b
SethernisMaximum group size.2010-07-18
0x03A03E
74 → EB
M0tahBypass mission check on player invite (beware, may bug up RandomMissions).
0x03A438
74 → EB
M0tahRemove mission check on group invite accept (beware, may bug up RandomMissions).
0x019B57
74 → EB
VenemonCutscenes in space will not use your camera. Gives you ability to freely roam during these events.2024-03-20
0x08B450
562500000000d (~0000209BF35E6042) → 562500000000d (~0000209BF35E6042)
DevSquare of distance from the center of the system over which your ship explodes in multiplayer (no 1.0 offset, this feature was added in 1.1).2007-05-24
0x086AEC
6250000f (~20BCBE4A) → 6250000f (~20BCBE4A)
foxUnit01Square of distance from the center of the system over which bases no longer wish you well when un-docking in multiplayer (note: same offset as NPC disappear distance).
0x086AF0
25000000f (~20BCBE4B) → 25000000f (~20BCBE4B)
DevSquare of player disappear distance in MP.
0x086AF4
100000000f (~20BCBE4C) → 100000000f (~20BCBE4C)
DevSquare of grouped player disappear distance in MP.
0x0173DA
74 → EB
LazActivate undock chatter in MP (redundants variable at server.dll 0x86AEC).2023-03-10
0x00A552
44 24 20 B8 15 9C 42 D6 06 D8 32 → 05 DE 97 42 00 8B 15 9C 42 01 05
VenemonChange zone damage from percentage to flat 100 per tick.2023-12-22
0x0A8AF0
10000f (~00401C46) → 10000f (~00401C46)
foxUnit01Range at which fuses for solars activate.
0x086AEC
6250000f (~20BCBE4A) → 6250000f (~20BCBE4A)
FriendlyFireSquare of maximum effect draw distance (vis_beam)(note: same offset as MP NPC disappear distance).
0x00A551
D9 44 24 20 8B 15 9C 42 E3 04 D8 32 8B 07 → D9 05 DE 97 42 00 8B 15 9C 42 01 05 8B 07
VenemonChange zone damage from percentage to flat 100 per tick (higher the zone damage faster it applies).

🧪 rendcomp.dll

OffsetPatchAuthorDescriptionDate
0x14053
1000000f (~00247449) → 1000000f (~00247449)
adoxaMultiplier for planet draw distance (so far can be safely increased).2017-10-10
0xC499
02 → 00
adoxaAlways use high-quality space rendering; makes planets look more round from far distances.
0x014053
1000000f (~00247449) → 1000000f (~00247449)
AdoxaMultiplier for planet draw distance (so far can be safely increased).
0x00C499
02 → 00
AdoxaAlways use high-quality sphere rendering. Makes planets look more round from far distances.
0x01A4FE
1B → 2B
BC46Changes the mipmap filtering mode from 'nearest' to 'linear'. Makes the textures appear better than with the default option, but worse than with 'anisotropic'.

🧪 rp8.dll

OffsetPatchAuthorDescriptionDate
0x1A48C
0x1A4C5
0x1A4FE
02 → 03
02 → 03
01 → 03
BC46Change magnification filtering mode from 'linear' to 'anisotropic'; forces Anisotropic Filtering for better rendering of textures.
0x1A48C
0x1A4C5
0x1A4FE
02 → 03
02 → 03
01 → 03
BC46Change magnification filtering mode from 'linear' to 'anisotropic'; forces Anisotropic Filtering for better rendering of textures.
0x1A48C
0x1A4C5
0x1A4FE
02 → 03
02 → 03
01 → 03
BC46Change magnification filtering mode from 'linear' to 'anisotropic'; forces Anisotropic Filtering for better rendering of textures.
0x1A4FE
01 → 02
BC46Change magnification filtering mode from 'nearest' to 'linear'; gives better texture rendering than the default option but worse than anisotropic.
0x1A5B8
1b → 1b
BC46max anisotropy
0x004467
7D → EB
RimshotPrevents the 'D3DERR_INVALIDCALL' error spam from occurring in FLSpew.txt.2012-11-15
0x01A48C
0x01A4C5
0x01A4FE
0x01A5B8
2B → 3B
2B → 3B
1B → 3B
1B → 2B/4B/8B/16B
BC46Changes the magnification filtering mode from 'linear' to 'anisotropic'. Third offset changes the mipmap filtering mode from 'nearest' to 'anisotropic'. Final offset changes the maximum anisotropy from 1 to either 2, 4, 8, or 16, respectively
0x118118
0i (~0x00000000) → 0i (~0x00000000)
BC46Display adapter index, i.e. the monitor Freelancer will run on (0 = main adapter/monitor). 2024-03-02

🧠 MPRep.dll

OffsetPatchAuthorDescriptionDate
0x000695
3F → 22
BC46Ship offer initially is greyed out until server confirmes necessary reputation requirements are met (MPRep plugin).2024-10-23

🧠 remoteserver.dll

OffsetPatchAuthorDescriptionDate
0x03F440
'Freelancer.exe' → 'Freelancer.exe'
CrazyName of freelancer.exe for RemoteServer; if you're going to rename your freelancer.exe, you'll need to change it here as well, or it will crash when you try to join a server.2009-03-30
0x0096B1
0x0096E8
0x009707
0x009AE5
00 28 → D0 27
00 90 01 → 30 20 03
90 01 → 20 03
00 28 → D0 27
Jolly_Roger, adoxaMake accounts less vulnerable to crashes due to too many cargo/base_cargo lines in character files. Double the size of Freelancer's 'visit' packet (for MP).2022-10-01
0x0249B1
0x0A9A21
8B 7D 38 8B C8 8B D1 → BF 21 9A 30 06 FF D7
90 90 90 90 90 90 90 90 90 90 90 90 90 → BF 71 9B 30 06 89 7D 38 8B C8 8B D1 C3
VenemonBugfix for FLHook RequestSpaceScript, fixes server sided cutscene crashes.2024-07-14

📦 FLServer.exe

OffsetPatchAuthorDescriptionDate
0x008B70
81 → C3
Adoxa, HeIIoweenDon't run dxdiag on crash (server).2012-09-17
01B2D72
0x00B865
68 80 → EB 0F
68 C4 57 42 00 8B → 89 CE 31 C0 EB 03
BC46Never load EBUEula.dll from the root Freelancer folder.
0x006AF4
61485i (~0x0000F02D) → 61485i (~0x0000F02D)
BC46String ID for the Microsoft legal notice, which fills the placeholder in the Server Configuration window. Change this value to another string ID in serverresources.dll to display different text.

🧩 ebueula.dll

OffsetPatchAuthorDescriptionDate
0x00217D
00 → 01
LazDon't show the EULA on first run2020-09-16
0x0019E0
83 EC 08 → 89 F0 C3
BC46Never show the EULA when launching the game by bypassing the registry key check. NOTE: this patch will only work after deleting the EBUEula.dll file in the root Freelancer folder, because the game will attempt to load this dll first. Alternatively, apply the patch directly to the root EBUEula.dll file.

🛠️ dalib.dll

OffsetPatchAuthorDescriptionDate
0x004BF4
FF → 00
BC46Prevents Freelancer from running in the background after exiting the game in some cases. This occurred because Freelancer would wait for an indefinitely running thread to finish.2023-12-26

🧱 RemoteClient.dll

OffsetPatchAuthorDescriptionDate
0x0096B1
0x0096E8
0x009707
0x009AE5
00 28 → D0 27
00 90 01 → 30 20 03
90 01 → 20 03
00 28 → D0 27
Jolly_Roger, adoxaMake accounts less vulnerable to crashes due to too many cargo/base_cargo lines in character files. Double the size of Freelancer's 'visit' packet (for MP).2022-10-01
0x0096B1
0x0096E8
0x009707
0x009AE5
00 28 → D0 27
00 90 01 → 30 20 03
90 01 → 20 03
00 28 → D0 27
Jolly_Roger, adoxaMake accounts less vulnerable to crashes due to too many cargo/base_cargo lines in character files. Double the size of Freelancer's 'visit' packet (for MP).2022-10-01
0x0096B1
0x0096E8
0x009707
0x009AE5
00 28 → D0 27
00 90 01 → 30 20 03
90 01 → 20 03
00 28 → D0 27
Jolly_Roger, adoxaMake accounts less vulnerable to crashes due to too many cargo/base_cargo lines in character files. Double the size of Freelancer's 'visit' packet (for MP).2022-10-01

💻 shading.dll

OffsetPatchAuthorDescriptionDate
0x00F94B
0C → 00
BC46Fix color banding with 24-bit TGA textures (render them as 32-bit).2024-01-13