Rigid one-piece model (.3db)
📎 Overview
.3db UTF file.
stateDiagram-v2
direction LR
state meshType <<choice>>
Levels: Level0 … Level9
[*] --> meshType
[*] --> VMeshWire
[*] --> Hardpoints
meshType --> VMeshPart
meshType --> MultiLevel
VMeshPart --> VMeshRef
MultiLevel --> Levels
MultiLevel --> Switch2
Levels --> VMeshPart
note right of VMeshRef
@VMeshData
end note
VMeshWire --> VWireData
Hardpoints --> Fixed
Hardpoints --> Revolute
Fixed --> HPMount
Revolute --> HPWeapon
💢 Level of detail
To display model mesh root entry should contain either VMeshPart or MultiLevel when model has more than one LOD.
Each level entry should contain VMeshPart (which in turn should contain VMeshRef) pointing to chunk in VMeshData to draw as LOD mesh.
MultiLevel may contain Switch2 entry as array of float numbers starting with 0 and each subsequent number a maximum range for a level.
⚡ HUD wireframe
When object using the model can be targeted a wireframe model can be displayed in contact list of HUD.
Root entry should contain VMeshWire entry with VWireData data entry inside.
- Typically
VWireDatawill use one of the mesh buffers already used by part LOD but it may point to any other to draw shapes not bound to vertices in displayed mesh.